BERLIN ’84: Skirmish Rules for Cold War3! August 1984, after tensions rise the unthinkable has happened! World War III has started with the Soviet invasion of West Germany. Berlin is surrounded and left to it’s fate with no possibility of being relieved or replenished, the units stationed in Berlin are in the fight of their lives as they are attacked on...
GULF STATES: Saudi Arabia, bahrain, UAE, Jordan and Oman covers the smaller Gulf States for the Gulf War (Op. Desert Storm/Op. Granby) in 1991 and beyond. The contents of this book can be used to recreate the 1st and 2nd Saudi Brigades and the Gulf Coalition Forces. ALL equipment and personnel used by all of the Gulf States is included. Omani Challenger...
This volume contains new rules for Airborne forces; including Air-Assault's (via helicopter); Air-Dropped (parachuting vehicles, equipment and personnel) and Air-Landing (touch-and-go dropping of personnel and equipment via transport aircraft). Includes rules for Special Forces (The Soviet Spetznatz) and rules for airborne equipment such as the BMD-1 and...
Inspired by the 1986 movie Top Gun and its companion FASA game, Top Gun: The Game of Modern Fighter Combat, Cold War Air Supremacy is set in the years 1980 to 1991 and geared primarily to the technology and equipment in use during the later years of the Cold War era, commonly referred to as the Second Cold War. Future expansions will add in older fighters...
Cold War Battles 2: Pentomic Wurzburg & Kabul '79, (CWB2) presents a low-to-intermediate complexity operational simulation of campaigns that were fought – or that could have been fought – during that long period of military history, 1946-1989. The playing pieces represent the actual units that participated, or could have participated, in those fights. The...
The Cold War Battles game system is a grand tactical simulation of battles that were fought—or could have been fought—during the Cold War. The playing pieces represent the actual units that participated or could have participated. Two games included in this issue are: BUDAPEST 1956, covering the ill-fated rebellion in the Hungarian capital in late 1956;...
Cold War Combat is a miniature wargame based around the Cold War. The initial entry in the series, Cold War Combat: ACM focuses on fighter jet combat. The game features a streamlined ruleset that makes it easy for beginners to pick up and play, with additional advanced rules that can be applied to add layers of depth to the game. —description from the...
Cold War Commander is an exciting set of fast play wargame rules that allows you to recreate combined arms operations covering the Cold War and post-Cold War era. Players each take command of a Battlegroup, which can be anything from a company right up to a division. These rules provide a good balance between playability and historical accuracy, allowing...
The Forgotten War is a supplement for the popular Blitzkrieg Commander IV wargames rules, focussing on the Korean War from 1950-1953. Written by Mark Fry and Rob Anderson, The Forgotten War contains 8 new army lists as well as 6 historical scenarios complete with maps. New rules include Line Commanders (for Wave Attacks), Street Barricades, Static Smoke...
Cold War, Hot Armor: VietNam is a Tactical level two-player wargame of armor battles in Vietnam from 1954 to 1972. Published in Strategy & Tactics Magazine #307 (Nov/Dec 2017). Game Scale: Game Turn: 2-20 minutes Hex: 219 yards / 200 meters Units: Platoons Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (228 5/8" counters)...
Cold Waves is the final game of a set covering the War of the Austrian Succession at sea (plus the concurrent War of Jenkin's Ear). Though relatively unknown, these conflicts, raging from 1739-1748, comprised the first "world war". The primary naval actions took place in three theatres: the English Channel and Bay of Biscay, the Caribbean, and the western...