Close Fire & European Order are wargames rules originally designed to re-create battles of the early 18th C in Europe with miniature figures. Many of the rule mechanisms have been developed from Andy Callan’s American War of Independence rules- Loose Files and American Scramble, which were originally published in Wargames Illustrated no. 1. This version is...
Close Quarter Battle (CQB) is a fast-paced miniatures game that follows the action of small Fireteams against enemy insurgents. Strike squads are made up of highly trained operatives who are sent on clandestine missions to disrupt the enemy. Games are played between two opposing players. One player controls the insurgents and the other controls the...
Close Quarter Battles: Waterloo, a game of tactical combat set in the Napoleonic era. With this game, players will be able to recreate the famous assaults on the farms of La Haye Sainte and Hougoumont during the Battle of Waterloo on June 18, 1815. It hopes to demonstrate how ferocious the fighting was around these iconic locations that even today bear the...
"The squad is now deployed. Sarge checks his men with a gaze; each of them had been trained to face the hardest conditions, but today they're about to prove their qualities on the battlefield. Suddenly the command comes - 'Break in! We're at stake!' The squad breaks in and..." ... you tell the rest of the story! With CLOSE QUARTER COMBAT you can simulate...
Close Quarters is a fast-paced print 'n play boardgame of futuristic man-to-man combat, played on maps created from multiple room tiles. Using easy-to-learn game mechanics, The Prometheus Incident places players in the roles of the defending crewmembers of the Earth Protectorate Ship Prometheus or the troopers of an assaulting rebel faction intent on...
Close Quarters: Infestation allows players to re-create the overrun of the Earth Protectorate research outpost Contego by a previously unknown alien race, the Llysa'ath. This Close Quarters module includes: New terrain rules, including outdoor terrain such as trees, depressions, bushes, and low walls; Rules for operating the Llysa'ath, a reptilian peoples...
SpecOps missions. Prisoner rescues. Data retrieval. Ambush the enemy, sabotage his equipment and installations. Completing your mission is critical; any casualties are acceptable. Close Quarters: Skirmish, based on our boardgame of the same name, is a fast-paced SciFi miniatures game of small-scale combat operations, suitable for 15mm to 28mm figure...
Nominated for 2025 Charles S. Roberts Awards (“CSR Awards”) recognize excellence in tabletop conflict simulations. This is a game of modern naval combat; the focus is mainly on Convoy operations. Additional scenarios introduce rules for battle in the Baltic Sea and the Mediterranean. Ground battle is abstracted, although air and missile strikes against the...
From the "Pledge" link on the Decision Games Website: This mid-sized-monster game can be played as a two-player or three-player contest. It has three large-hex maps, with 560 half-inch counters, covering the ETO from D-Day to V-E Day at 20 miles per hex. The main fronts are covered, excluding only Scandinavia and Greece. Each game turn equals a third of a...
From the publisher: A Cloud Across the Land: Battle of Chancellorsville will be the first title in a series of American Civil War regiment/brigade level games. There are 6 progressing scenarios, which enable the play of either single aspects of the 3 day battle, or the complete battle. There are basic, advanced, and optional rules enabling the wargamer to...
A wargame set on a world where only high plateaus are habitable. The only way that people can get around is by airships. Each players starts with a small fleet of airships on a plateau in the corner of the map, and attempts to expand and conquer as many other plateaus as possible. Each captured plateau provides additional income (used for building more...