This game was first published in The Wargamer Magazine issue #10, and republished as a boxed game in 1994. Chinese Civil War is a simple hex-based wargame on the conflict between the Nationalist Kuomintang (KMT) army and the Communist People's Liberation Army (PLA) in China between 1946 and 1949. The aim of the game is to capture/retain control of cities...
In 1930, China completed the unity, but the warlords still grasp the real political and military dominance in their regions. The central government need funds for national construction, so the government plans to reduce the defense costs, the number of armed forces, and reorganize the military system. This leads to local military discontent, they cooperate...
This is an Chinese-made point to point card driven area movement game on the war of Chinese Reunification or more commonly known in the west as the Warlord era (1912-1928). The game uses cards to move units, gain combat advantage or enact special events. Uses two ten sided dice. Game components are cards, mounted board, plastic play pieces, 2 ten sided...
In order to commend the compatriots who sacrificed their lives for the country in the August 23rd Battle and to strengthen the national defense awareness, the Ministry of National Defense specially produced a historically significant war history board game. Through the game, we can understand the war history and commemorate the martyrs. We hope that the...
This Chinese War of Liberation System includes the Northern Campaign (Prairie Fire Following the Star) and the Southern Campaign (Prairie Fire Following the Sun). Both games are released at the same time, allowing you to re-experience the three major battles from a more macro-strategic perspective. Each round represents three months. Units are on the corps...
This Chinese War of Liberation System includes the Northern Campaign (Prairie Fire Following the Star) and the Southern Campaign (Prairie Fire Following the Sun). Both games are released at the same time, allowing you to re-experience the three major battles from a more macro-strategic perspective. Each round represents three months. Units are on the corps...
In August 1945, Japan made an unconditional surrender to the Allied Powers in World War II. At the end of the weary eight-year-long full-scale anti-fascist war, the Chinese Nationalist Party (KMT) and the Communist Party of China (CPC), temporarily united to resist invasion by militaristic Japan, were once again faced with the crisis of breaking up. An...
The "Modern Battles Quadrigame" consists of four completely separate games, each with its own 17" x 22", three-color map, unit counters and Exclusive Rules. The Standard Rules are common to all four games. Game scale is one mile per hex and 12 hours per game turn. Unit sizes range from battalion to Brigade. Design is a simple IGO-UGO sequence of play...
“These battles take place in China in the 1920's. Anarchy and Lawlessness reign. Now is the time for enterprising individuals to gain power.” The object of the game is to kill the opposing Warlord or capture his stronghold. Each player begins with one stronghold, one warlord, three peasants, two thugs, and one bodyguard. The players collect income from...