The Battle of Chipyong-ri was an offensive battle launched by Chinese People's Volunteer Army troops against a fortified field position in Chipyong-ri, Yangpyeong County, Gyeonggi Province, in the early stages of the fourth campaign to resist U.S. aggression and aid Korea. After paying a heavy price, the Volunteer Army once broke through the UN's defensive...
Chieftain Chess is a structured multi-move game for 2 teams of 1-4 players/side. It is scalable, with larger and smaller versions available. A chess-wargame fusion that uses 5 different types of simple short-range chess-like pieces, it mimics various aspects of an ancient battle on a 12x16 rectangular field. Four chiefs [the strongest but not the fastest...
Why "Child's Game?" is usually the first thing that's asked, and after the subject matter is explained that question is usually followed up with "Is that really a topic for a children's game?" There are multiple answers, from the ironic to the literal. We've taught kids how to play wargames on this: a 11-year-old and two 13-year-olds. It's also a good game...
Children of the Sun is a wargame covering two battles of Marshal Antonio José de Sucre, which were significant events in South American history. 1) Ayacucho, 1824 Tired of running, Sucre's 5,000+ army meets the 9,000+ army of the Spanish Viceroy on ground of the Viceroy's choosing. 2) Pichincha, 1822 Sucre's army flanks a strong Spanish position by moving...
"Chile '73" is played in two phases. In the first, Pre-Coup phase, each turn represents weeks or months of assorted furtive activity. Players secretly choose factions uprising against (or supporting) President Salvador Allende, and take turns recruiting units to their cause, or interfering with other players, in preparation for the impending challenge to...
Chilkat is a Canadian game about Native Americans and is played on a replica of the ceremonial blanket of the West Coast tribes. Represented on the blanket are 10 symbols which North American Indians used as clan or family crests. These crests were usually inherited or gained by conquest. The more crests, the greater the prestige of the family or chief who...
China and the World Dance is a set of rules for the Rebellion and uprising of the Righteous Fists of Harmony or Boxers in an alliance with the Empress Dowager Cixi and her Imperial Chinese forces against the Foreign powers and Christians who are trying to slice up China into manageable partition’s to allow the riches and trade to flow into their coffers....
Defend Burma! Can you help defend Burma from the onslaught of the Japanese conquerors? Or, can you expand the Greater East Asia Co-prosperity Sphere by liberating Burma from the imperial colonials? You now have the chance to try your skills on the tactical battlefield during the crucial months between December 1941 and May 1942. Squads of infantry, tanks...
China, Inc. is a solitaire game of the history of China from the founding of the Qing Dynasty in 1644 to the end of the Chinese Civil War of 1949. After establishing itself in their narrative Manchuria, the Qing Dynasty conquered China, Mongolia, Xinjiang, and Tibet until it becomes the largest, richest, most populous empire in the world. The Qing Emperors...
This game covers the 4 and one half year period from the outbreak of the Second Sino-Japanese War in 1937 to the Japanese attack at Pearl Harbor. Each player finds himself making both tactical and operational level decisions as well as strategic ones. Much of the richness in the game stems from the fact that the Chinese player must seek to win with the...
China, LLC. is a game of China from the establishment of the Qing Dynasty in 1644 CE to the end of the Chinese Civil War of 1949 CE. Philip Jelley uses the same system as the popular Rome, Inc. in which you run China like a business, expanding its corporate power across China, Manchuria, Mongolia, Xinjiang, Tibet and the Southern and Eastern Seas until it...
A Britannia-like game set in China, covering Chinese history from 400 BC to today. From the publishers website: "In this epic game, four players each control several countries simultaneously, with each country having their own objectives and situations, earning points for reaching various objectives, such as conquering certain provinces. The winner is the...