China, Inc. is a solitaire game of the history of China from the founding of the Qing Dynasty in 1644 to the end of the Chinese Civil War of 1949. After establishing itself in their narrative Manchuria, the Qing Dynasty conquered China, Mongolia, Xinjiang, and Tibet until it becomes the largest, richest, most populous empire in the world. The Qing Emperors...
This game covers the 4 and one half year period from the outbreak of the Second Sino-Japanese War in 1937 to the Japanese attack at Pearl Harbor. Each player finds himself making both tactical and operational level decisions as well as strategic ones. Much of the richness in the game stems from the fact that the Chinese player must seek to win with the...
China, LLC. is a game of China from the establishment of the Qing Dynasty in 1644 CE to the end of the Chinese Civil War of 1949 CE. Philip Jelley uses the same system as the popular Rome, Inc. in which you run China like a business, expanding its corporate power across China, Manchuria, Mongolia, Xinjiang, Tibet and the Southern and Eastern Seas until it...
A Britannia-like game set in China, covering Chinese history from 400 BC to today. From the publishers website: "In this epic game, four players each control several countries simultaneously, with each country having their own objectives and situations, earning points for reaching various objectives, such as conquering certain provinces. The winner is the...
The China War: Sino-Soviet Conflict in the 1980s, is an operational-level simulation of the (then) current military situation in Asia. The game consists of three scenarios. The first covers the first eight weeks of a full-scale war against the People's Republic of China (PRC) by the Union of Soviet Socialist Republics (USSR). The second scenario examines...
This game was first published in The Wargamer Magazine issue #10, and republished as a boxed game in 1994. Chinese Civil War is a simple hex-based wargame on the conflict between the Nationalist Kuomintang (KMT) army and the Communist People's Liberation Army (PLA) in China between 1946 and 1949. The aim of the game is to capture/retain control of cities...
In 1930, China completed the unity, but the warlords still grasp the real political and military dominance in their regions. The central government need funds for national construction, so the government plans to reduce the defense costs, the number of armed forces, and reorganize the military system. This leads to local military discontent, they cooperate...
This is an Chinese-made point to point card driven area movement game on the war of Chinese Reunification or more commonly known in the west as the Warlord era (1912-1928). The game uses cards to move units, gain combat advantage or enact special events. Uses two ten sided dice. Game components are cards, mounted board, plastic play pieces, 2 ten sided...
In order to commend the compatriots who sacrificed their lives for the country in the August 23rd Battle and to strengthen the national defense awareness, the Ministry of National Defense specially produced a historically significant war history board game. Through the game, we can understand the war history and commemorate the martyrs. We hope that the...