Taking the Gembloux Gap is a Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End. A twenty-eight page PDF, Taking the Gembloux Gap contains an overview of the events of May 1940. as the German panzers rushed across Belgium, to be met by French troops advancing to assist their neighbours as part of...
Capturing Caesar’s Camp is a Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End and the Blitzkrieg 1940 Handbook. A thirty-two page PDF, Capturing Caesar’s Camp contains an overview of the events of May and early June 1940. as the German panzers dashed across Northern France and the Low Countries...
Chain of Command 2 is final edition of the Award winning WWII Platoon level rule set, the first edition of which won the Wargames Illustrated Best Set of Wargame Rules Award consistently over its thirteen year lifespan. The Second edition build on the original to provide all the command challenges of the original but with a more dynamic structure, meaning...
The book is a 120-page handbook that provides comprehensive coverage of the campaigns in Malaya, Hong Kong, Burma and the Dutch East Indies. Included is an historical overview of the campaigns, as well as a whole raft of new rules to cover the events and terrain in the Far Eastern Theatre. The handbook includes nearly fifty individual army lists with...
From the designer: "World War II, “Bug Hunts”, Colonial Wars, Vietnam, “B” movies, and Al Capone. What do all these things have in common? Heavy firepower. Whether you're patrolling the front lines, leading a gang of survivors in a "dark future" wasteland, or rooting out Zombies, yes, Zombies, CHAIN REACTION provides the rules. Any combat that involves...
Rules which allows you run Cthulhu Mythos games using the Chain Reaction (1.0) and Guns and Girls rules. First published in the Ragnarok fanzine, issue 45. It has rules on Special Abilities, Sanity Loss, Magic, Creatures of the Mythos and Scenarios. The Beatiary includes; Dark Young Deep Ones Elder Things Ghouls Mi-Go Nightgaunts Shoggoths It has also has...
ZOMBIES, AND GANGSTERS, AND MORE, OH MY! "World War II, "Bug Hunts", Colonial Wars, Vietnam, "B" movies, and Al Capone. What do all these things have in common? Heavy firepower." With these words Chain Reaction burst onto the scene. Now two years later we've taken it even farther. It's a whole new ball game as Chain Reaction 2.0 Fully Loaded delivers...
Before there were expansions. Before there were settings. Before there were genres. There was Chain Reaction. Chain Reaction 2026 Complete is the definitive edition of the original Two Hour Wargames rules—the foundation on which NUTS!, 5150, Warrior Heroes, and every THW system was built. Powered by the legendary THW Reaction System, this game delivers...
CR 3.0 is a skirmish set of rules that can be played with any figures you may already have. CR 3.0 is a great way to learn the Reaction System used in over twenty products by Two Hour Wargames. It streamlines and updates the previous 2.0 rules and brings them more in line with the many present day THW products. CR 3.0 is essentially a THW lite version...
From the publisher: Welcome to the world of Two Hour Wargames! Chain Reaction 2015 is an introduction to Two Hour Wargames. It’s a complete game – not a teaser – and is free. Chain Reaction 2015 is a set of man-to-man combat rules that can be played in a variety of periods and with any figures you may already have. Chain Reaction 2015, like all THW games...
Where's my machine gun? When Chain Reaction came out seven years ago the unique Reaction System took the gaming world by surprise. That led to CR 2.0 and now CR 3.0 which you can get free at our website. But hey, that’s all about modern guns. But our gamers wanted more. They wanted “old school” combat where arguments were settled at the tip of a sword....
As far as I know this is the only set of miniatures rules specifically dealing with air-to-air combat between helicopters, though air-to-ground and ground-to-air combat is also covered. The rules are intended for use with 1/300th scale miniatures and the other game scales are as follows: 1 model = 1 aircraft, vehicle, infantry platoon 1 turn = 10-15...