Henderson Field is a two player game recreating the epic struggle for Guadalcanal Island. The game simulates the fighting during the decisive months of September through November 1942 Long Lance is a two player game simulating the vicious naval engagement of Guadalcanal Island in 1942. Both games provide players the opportunity to link both games together...
Description from the publisher: There is no paperwork or data tracking in the remake of the SPI classic; streamlined but realistic procedures allow the realistic portrayal of unit assignment and supply expenditure. Command and control cards drive the action, enabling a player to tailor his emphasis on building units, gathering intelligence, conducting...
Vicksburg was the key. Holding it meant "holding the South together," with access to all the western men, food, horses, supplies... and Mexican ports. Holding it also meant the Mississippi River could not be freely used by the North, for transporting troops and supplies, nor by Midwestern farmers, for shipping exported goods. Can you, as the Federal...
Published in Battlegames Issue 2 (2006), this paper-and-pencil matrix battle campaign system allows wargamers to play a series of linked battles, the set up of each being dependent on the outcome of the previous battle. Designed to allow an entire campaign (five games) to be fought in one day of real time play. As written, the campaign rules are for a...
With games like Objective Shreveport! and Hood's Last Gamble, designer John Theissen has found a unique, accessible, streamlined approach to games of operational maneuver. With Campaign of Nations, he turns his attention to the Napoleonic era, and specifically to the dramatic and turbulent 1813 Leipzig campaign. Waterloo might get the attention and the...
Issue game of Wargame Japanese History #3. The map covers the middle part of Japan from Osaka to Sendai and more precisely the important North Eastern realms of Uesugi and Date. The game system is basically card-driven. Because of the magazine's philosophy and designer's philosophy, the rule is simple and with very small amount of exception and special...
Campaign to Stalingrad is a game simulating the Russo-German War in southern Russia from June to December 1942. Three scenarios are included: the German summer offensive (Fall Blau), the Soviet winter offensive (Uranus), and a campaign game that covers the entire period. Campaign to Stalingrad is a game of moderate complexity. Each turn represents 3 days...
Multi-map conflict simulation covering the German initial attack on Liege and their drive into Belgium and France in WW I until the end of November 1914. Intermediate complexity yet very playable with unique no-dice system. Divisional-Brigade level with step-reduction. Limited intelligence and FOW, unit cohesion effects, approx. 5 miles per hex, 2 day...
“The War of the Spanish Succession (1701-1714) began when the King of Spain died without an heir. King Louis XIV of France and Emperor Leopold I of Austrian both claimed the throne, and Spain's territory. England and the Netherlands sided with Austria, while Bavaria joined the French . . . At the start of the war the French army had a reputation as the...
The Campaigns in Europe series features graphically updated War in Europe maps with a more detailed terrain analysis. Game counters have been upgraded as well and are presented with historical identifications while full-color PACs provide tracks, lists and setup maps. The system uses move/fight or fight/move phases followed by a variable mechanized phase...
Campaigns In The Valley is the name given to the common rules for two games, "Sheridan In the Valley" and "Stonewall In the Valley". These games cover the 1862 and 1864 campaigns in the Shenandoah Valley. The games are designed to show the campaigns on an operational level. Game includes one map and 150 counters. (source: rules introduction and user's...