Desperate measures are the order of the day as the Germans and Americans square off at the Battle of the Bulge. With the 12 additional cards included, the Germans can conduct the von der Heydete airdrop, push forward their Jadgtigers, form Kampfgruppen or commit their very last reserves. New cards for the Allied hand include SHAEF, carpet bombing, a...
"Bull Run: The First Major Battle of the American Civil War" is a tactical combat wargame of the first battle of Bull Run. The game is played on a map of the area over which the battle was fought overlaid with a hexagonal grid. Units are infantry, cavalry, and artillery, with brigade, division, and army leaders. Each turn is 30 minutes, and each hex...
Bull Run to Gettysburg: American Civil War Rules and Campaigns By David Bickley - 160 pages Miniature wargame for figures at 25 - 28 mm scale. Four infantry (4) figures make up a unit. 3-6 units make up a regiment. 4-6 regiments make up a brigade. Two (2) brigades make up a army. Some difference for cavallery, artillery and snipers/sharpshooters. Troop...
Strategic Air Combat Board Game This game is played by up to four players on a circular board. The game is played over a total of 13 rounds, and the player who is closest to the center of the game board at the start of each round is awarded victory points and resources to augment his or her actions. However, being positioned near the center of the board...
Modern Fast Attack Craft Rules by David Manley Current Edition 1.0 36 pages; recommended scale 1/600, 1/700; complexity: 6/10; level of detail: 5/10; avg game length 2 hours; dice required: D20, D10, D6 View Summary of Contents The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships...
FAST ATTACK CRAFT RULES FOR THE PERIOD FROM 1950 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships, mainly in coastal waters. The period covered runs from the late 1950’s onwards and allows for the use of...
Bundeswehr is a battalion/regimental level simulation of hypothetical combat in Northern Germany in the 1970's. This area has been chosen primarily because of its geographic location. If Soviet forces succeed in their advance across the North German Plain, they could link up with Soviet forces from Southern Germany and the Hamburg area in a concerted...
The "Modern Battles II" Quadrigame consists of four contemporary games. These games are completely new and individual and are sold separately and as a complete set. The games included in this Quadrigame are: Bundeswehr - Northern Germany, late 1970's (Hypothetical) Yugoslavia - The battles for Zagreb, 1979 (Hypothetical, but eerily prescient of a civil war...
Each player has 5 pawns and 2 bunkers. Additionally each player hides 3 mines inside his starting area (numbered spaces). The goal of the game is to get ones pawns into the opposite starting area. Points are awarded for pawns in the opposite starting area (5), prisoners (2) and surviving pawns on the game board (3). The player with the most points wins the...
This game comes from Command magazine Issue #32 dated Jan/Feb 1995. The game itself is a two player simulation of the first organized engagement of the American Revolution. One player commands the American forces and the other the British with the latter seeking to drive the rebels from the positions on the Charlestown peninsula. The game is a...