In the dynamic realm of modern tabletop gaming, Build & Destroy ingeniously combines the strategic battles inspired by Risk, enriches the dynamic landscapes reminiscent of Catan, and infuses production elements akin to Monopoly & Hotel. These classic elements have been seamlessly updated to meet modern tabletop gaming standards, all within a thrilling...
ATO #50 Die Atombombe is a card game for 2 to 5 players. Each player represents a faction inside German government, industry, or military circles, seeking to engage one of the Reich's prestigious research institutes to start work on a nuclear program. Acting through the Director of each center, players will need to size matters up, recruit other...
Bulge: The Battle for the Ardennes is a Divisional sized board-wargame on the Ardennes offensive in 1944 on a small map and with short rules. The German objective is to blast the American lines and exit as many units as possible on the West and North West edges of the map. Central to the system are the supply rules. Supply lines are interdicted by...
The Bulge is a re-design/re-development of 1979 SPI's The Big Red One: The Game of the First Infantry Division at the Battle of the Bulge (re-released as The Big Red One in 1980 by SPI. In addition to updating the rules, this version introduces new victory conditions, a shorter play time, and updated art on the 34"x22" map and 176 5/8" counters. The...
Publisher blurb: 'Veteran game designer Joseph Miranda has designed scores of wargames, but he has always resisted "doing yet another ‘me too’ game" on The Battle of Bulge. That is why only now he has created something truly new for the wargaming hobby, his game design opus: Bulge 20: The Ardennes Offensive. Introducing the Command Staff Series(TM) game...
Desperate measures are the order of the day as the Germans and Americans square off at the Battle of the Bulge. With the 12 additional cards included, the Germans can conduct the von der Heydete airdrop, push forward their Jadgtigers, form Kampfgruppen or commit their very last reserves. New cards for the Allied hand include SHAEF, carpet bombing, a...
"Bull Run: The First Major Battle of the American Civil War" is a tactical combat wargame of the first battle of Bull Run. The game is played on a map of the area over which the battle was fought overlaid with a hexagonal grid. Units are infantry, cavalry, and artillery, with brigade, division, and army leaders. Each turn is 30 minutes, and each hex...
Bull Run to Gettysburg: American Civil War Rules and Campaigns By David Bickley - 160 pages Miniature wargame for figures at 25 - 28 mm scale. Four infantry (4) figures make up a unit. 3-6 units make up a regiment. 4-6 regiments make up a brigade. Two (2) brigades make up a army. Some difference for cavallery, artillery and snipers/sharpshooters. Troop...
Strategic Air Combat Board Game This game is played by up to four players on a circular board. The game is played over a total of 13 rounds, and the player who is closest to the center of the game board at the start of each round is awarded victory points and resources to augment his or her actions. However, being positioned near the center of the board...
Modern Fast Attack Craft Rules by David Manley Current Edition 1.0 36 pages; recommended scale 1/600, 1/700; complexity: 6/10; level of detail: 5/10; avg game length 2 hours; dice required: D20, D10, D6 View Summary of Contents The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships...
FAST ATTACK CRAFT RULES FOR THE PERIOD FROM 1950 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships, mainly in coastal waters. The period covered runs from the late 1950’s onwards and allows for the use of...