'Broadside is an American Heritage Nautical board-wargame from the "Command Decision" series published by Milton Bradley circa 1962. Players take turns maneuvering their Frigates and other ships to gain position so as to fire their cannons and destroy the masts on the enemy ships. Not for hardcore gamers, Broadside is an introductory wargame of Napoleonic...
Broadside and Ram Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th. Also included is: a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign...
Broadside and Ram: The Schleswig Holstein Question The Schleswig Holstein Question The Second schleswig War, 1864, The Franco Prussian War, 1870 This supplement allows players of “Broadside and Ram” to extend their games to the Second Schleswig War, fought between Denmark and the allied Prussia and Austria in 1864, and also the Franco Prussian war of 1870...
Splendid Little War A campaign system and tactical rules for pre-dreadnought naval warfare A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules...
White Bear Red Sun A campaign system and tactical rules for pre-dreadnought naval warfare A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is: a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set of...
Broadside and Salvo is a set of fast play naval rules for the pre-dreadnought era that allow large actions to be fought out in just a couple of hours. Generic data for a complete range of ships typical of the era is included. Note: These rules are included in Splendid Little War and White Bear, Red Sun publications. If you have these then you DO NOT need...
The Balkan Naval War is a mini campaign covering the naval side of the Balkan Wars of 1912-13 in the Black Sea, the Aegean and the Mediterranean. The campaign has been written with LFG's Broadside and Salvo quick play rules in mind, but is adapable to any set of pre-dreadnought or WW1 naval rules. Also included is a brief history of the naval campaign, the...
Broadside: Empires of Steel is a tabletop miniatures game set in the era of HMS Dreadnought. The game is designed for fast, action-packed games between fleets consisting of roughly 7 to 12 ships per side. The rules allow you to play a game of six turns in a couple of hours with decisive results. They are also designed to be fun, without the need for...
Broadsides and Boarding Parties was the first title in Milton Bradley's Gamemaster series of games. It is a light tactical war game during the age of sail where two ships face off against one another on the sea. There are basically two layers to the game, the broadsides portion in which players plot their movement with a deck of cards, attempting to...
Broadsword - Wargame rules for Medieval Battles - Minatures Rules The rules are a spin—off from Royal Armies of the Hyborean Age (by Lin Carter and Scott Bizar) which embody a functional combination of systems that lead to a playable and accurate simulation of medieval warfare when played without magic Medieval battles were set piece affairs usually...
Imagine yourself as a mighty-thewed barbarian, raised in the hill country of Njorden or a loyal Captain of the Lion Guard of Ibyssia, or even a powerful sorcerer in the service of Mök. Broadsword Adventures transports you to the land of Tauren where ancient secrets lie buried in lost cities, powerful necromancers seek to enslave the kingdoms of men, and...
Broken Fate is a two player area-control board game where 2 players will command troops and compete for resources in an epic battle between Order and Chaos! At the start of every turn, a player can take up to 3 energy tokens without going over 10 and play as many times as they want. Manage those resources and play up to 5 times in a turn in this strategy...