Braccio da Montone was a notorious and respected Condottiero of the first half of XVth century. This is the third game in the series that began with Guelphs and Ghibellines. In Braccio da Montone there are no turns but a continuous series of Condottiero (Leader) activations. A Condottiero's "Command Capacity" is the number of order points that a...
La Disfida: Barletta 1503 was sent for free to those who pre-ordered Braccio da Montone. The Disfida di Barletta was a tournament fought near Barletta, Southern Italy, on 13 February 1503. It consisted in a mounted tourney between 13 Italians and 13 French knights. The tournament took place in an area enclosed by the judges of both parties. This is a...
Description from the publisher: Brace for Impact! is a 2-Player micro dice game that requires lightning-quick decisions, dexterity and stamina. As a Naval Submarine Commander your mission is to either gather enough vital intel or destroy your enemy’s crew before your enemy beats you to it. Each Commander controls two dice and a meeple crew aboard a...
Braddock’s Defeat is a low complexity conflict simulation of the French and Indian War battle that ended the British expedition to capture French Fort Duquesne. Not an ambush, as is popularly thought, the battle was actually a meeting engagement. The French in Fort Duquesne, told by scouts that a large British force with guns was approaching, sent elements...
Bradley’s D-Day, is the third game in the Campaign Study Series. It is a two-player tactical/operational simulation of the combat action on the American Sector during the first two days of the Normandy invasion, 6-7 June 1944. The game looks at the American efforts all along the right flank of the Normandy landings. While Utah seemed relatively easy, it...
Before the German blitzkrieg stormed across Europe in 1939-40, a group of elite soldiers prepared the way by seizing bridges and other strategic targets ahead of the attack. In the following years, these warrior-spies, known as the Brandenburgers, operated behind enemy lines around the globe, from Russia and Yugoslavia to Egypt, Iraq, and India, Often...
Operation Condor 1942 is set in North Africa 1942 before the "Battle of El Alamein 1942". It revolves around an historical German "Brandenburger" unit who crossed the desert to get behind British/Commonwealth lines. The five scenarios are "What If's". Because before the operation even started there was a fly in the ointment, his name "Himmler" head of the...
Just after Chancellorsville, the biggest cavalry engagement occurred on June 9, 1863. Reorganized Union forces under Pleasanton engaged JEB Stuart's Confederate Cavalry. This game was recently published in the new Panzerschreck issue #14. This is a 9 turn game on a small map with 10 units per side. Should play quickly. The game has initiative, disruption...
A simulation of the Battle of Brandy Station between the newly reorganized Cavalry Corps of the Union Army and the battle hardened veterans of J.E.B Stuarts Confederate Cavalry Division. The Battle of Brandy Station was largest cavalry battle in history. The mapboard is a TIME/SPACE GRID map consisting of sectors (squares) with movement numbers printed on...
An early morning fog burned off with the dawn, and revealed two long columns of scarlet and blue clad troops. This was His Majesty's Royal Army, commanded by General Sir William Howe. They were marching through the extreme southeastern corner of Pennsylvania and heading toward fledgling America's capital at Philadelphia. Only short weeks earlier this army...
This is a low complexity game of the Battle of Brandywine using the Two Buck games AWI rules but with a little more complexity added. Leaders are featured in this game and the map is twice as large as a normal Two Buck Game. Set up is quick and plays in under an hour and as a wonderful teaching tool for young gamers but has enough what if options to have a...
Excerpts from the Clash of Arms website: Brandywine & Germantown expands the Battles from the Age of Reason Series into the American War of Independence. The games adhere closely to the highly successful BAR rules system. The major change lies in the halving of the strength point ratio so that 1 point equals 50 men, 25 horsemen, or 1 cannon, accommodating...