Beat to Quarters, Vol III (Blue Cross, White Ensign) is an official expansion to Blue Cross, White Ensign by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by...
In "Blue Max", each player pilots a World War I airplane in a dogfight. This wargame can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do. Each plane has a maneuver sheet showing which ones it is allowed to do -- some maneuvers can only be executed by ace pilots, and other...
Az első világháború égi ütközeteibe élheted bele magad a Blue Max-szel. Minden játékos egy gépet irányít. Figyelned kell az üzemanyagra. Lövésnél be kell tippelned, hogy merre fog mozdulni az ellen és akár kampányt is lehet játszani, ha kellően nagy ásznak számítasz. Angol nyelvű szabálykönyvAngol:In the midst of a tragic war, WWI fighter pilots fought bravely in a modern version of the medieval joust, much like the gallant knights that preceded them. Their survival...
Wargame set in the world of Zargo (see "Zargo's Lords" and "Zargos"). The Wizard-Monks defend the magical Blue Stones against three other races. A classic wargame, albeit with a more tactical scale than Zargo's Lords. As usual with International Team, no date to be found anywhere. My guess would have been 1970s; listed as 1987 by a German Nuernberg game...
Excerpt from the book: "The main and only aim of these rules is to allow a few people to get together and quickly set up a table, play a large game in an evening or an all day game on the weekend, have fun, have realistic results and achieve those results and also know who has won." User summary: This is a set of miniatures rules for corps-army level...
Blue vs. Gray is an interesting card-wargame that covers the whole span of the Civil War at the strategic level. Each side has its own deck of cards which includes leaders, units and special actions and events. Through the use of cards a map of the entire South slowly is revealed as the war progresses. Players have to manage their forces through an...
A Civil War themed diceless strategy game played on an 8x8 grid or chess board. Each player builds a custom army of sixteen units composed of a General and an assortment of five other regiment sized units: Cavalry, Infantry, Riflemen, Artillery, and Mortar. Optional rules are provided for terrain (hills and forts), elite units, experienced units, and...
Rules for all aspects of naval warfare from 1910 to 1945. These rule are designed to provide an historical and quick playing game on a 4' by 8' or smaller table. While designed for 1:2400 scale models, any scale can be used. The distance scale is 1' equals = 3 mile. Distances are given in inches. If space is a problem, centimeters. Ships for all major...
June 15th 1983: NATO fights the fight it was created for and the fate of the Free World hangs in the balance! Will the Blue Water Navy deliver the convoys desperately needed in Europe or will the Red Banner Northern Fleet smash them at sea, allowing the Red army to steamroller Western Europe? Blue Water Navy covers the war at sea, air, close-ashore and...