Blood & Chivalry is a set of miniatures rules designed especially for the Western European medieval period, approximately from the Dark Ages through the end of the Wars of the Roses. The author notes that 1000 point armies (approximately 100-120 figures) per side are manageable for a single player. Figures can be based individually (a la Warhammer) or...
Blood & Crowns is a 28mm miniatures skirmish game that immerses you in late medieval Western Europe and the chaotic period known as the Hundred Years' War. Blood & Crowns allows players to recreate the countless skirmishes, raids, sallies, acts of piracy and all manner of small-scale engagements that hide in the shadows of history between battles such as...
Description from the publisher: Have you ever wanted to replicate the bloody feats of heroism you see in The Thirteenth Warrior movie and the Vikings! TV series, or recreate the many great stories from the Norse Sagas and Eddas or the Anglo-Saxon Chronicle and poetry? Be faced by an enemy shieldwall and then hurl yourself at it regardless of the cost? Jump...
Blood & Gold: Naval Warfare During The Age of Piracy Take control of your very own pirate ship in this abstract simulation of naval warfare during the age of piracy and high adventure. Pillage towns and forts. Destroy rival pirate ships. Evade the Royal Navy. Survive harsh tropical storms. Escape with the gold. Blood & Gold is an abstract solitaire naval...
Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). The game includes eleven Scenarios covering iconic sci-fi scenes...
Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important”...
Description from the designer: Blood in the Fog is a two-player game recreating the 1854 Battle of Inkerman, one of the most fascinating battles of the Crimean War. An Allied force made up of French, British, and Turks had laid siege to the major naval port of Sevastopol. Desperate to lift the siege, their Russian enemies probed the allied line for a weak...
Blood in the Valley is a set of rules designed to play the largest battles during the American Civil War in 10mm or 15mm scale. You maneuver and fight by divisions. This game is D6 and D20 based. Although you will be rolling D6s more than anything else. This ruleset is full of historical flavor that will make you want to keep fighting until the battle is...
This is a supplement for the main rulebook “Blood in the Valley”. You will be able to conduct campaigns with your armies and fight multiple battles! This Campaign Supplement is D6 based. You will feel like an American Civil War General commanding your armies and leading them to battlefield glory! This Supplement is available at WargameVault as a pdf...
Blood & Iron: The Battle of Koniggratz, 1866, was the decisive battle of the Austro-Prussian War, in which the Kingdom of Prussia defeated the Austrian Empire. Taking place near Königgrätz and Sadowa in Bohemia on 3 July 1866, it was an example of battlefield concentration, a convergence of multiple units at the same location to trap and/or destroy an...
This Corps-Division level wargame covers 5 formative wars of the mid-19 Century : The Risorgimento of 1859 between France and Austria that resulted in the formation of modern Italy; The German-Danish War of 1864 that established Prussia as the Protector of German Nationalism; The Seven Weeks' War of 1866 where Prussia beat Austria to become the political...
Blood of Ancients is a tabletop miniature wargame for armies of antiquity. The game is d10 based with virtually no references to charts to make for a game that plays quickly with rules that are easy to learn. There are a few key concepts which are different from other systems. The contested ground and charge rules are designed to illustrate the push and...