A Napoleonic Game suitable for several brigades on each side. Can be played with 28mm down to 6mm figures. Infantry are based on 40mm squares for 25/8mm and 25mm squares for 15mm down to 6mm. Units are battalions, squadrons or batteries. Games are usually up to a Corps per side with two players. Card driven with the numbers of cards and options available...
Description from the back of the book: This book is an introduction to the hobby of playing tabletop battles with miniatures. This a fun, interesting and educational pastime for children of all ages. This book traces its roots from games played by H.G. Wells and R.L. Stevenson in their backyards around the turn of the century. Big Battles is meant to be a...
This 64-page book contains twelve games and two role-playing aids (though it claims it simply has 14 games). The games range from hex-based combat to a chess variant to abstracts to a party game, a trivia game, a word game, etc. Most of the games require dice, counters, and other physical components not supplied. Four of the games have maps appearing in an...
The Big One was published in Washington Gamer #92 (July-August 1985). It was billed on the cover as "World's Smallest Word War II Game!" It is a very small game on World War II in Europe. Units are of five different types (infantry, mechanized, air, fleet, and garrison), although the first three also have doubled-strength versions. Units can move as far as...
This game is on a single 11x17" map (yet stretches from Portugal to the Persian Gulf) and has 120 counters. It originally appeared in the first issue of GameFix magazine. Billed as the smallest-ever game on the whole of the Second World War in Europe, a pitch that overlooked the 1991 3W release 2WW which also featured an 11x17" map but only 80 counters. It...
The Big Push covers the gigantic battle of the Somme in summer-fall of 1916. Rivaling Verdun in ferocity, scale and casualties, Somme was Britain's first real chance to open up the Western Front in World War I. French and British allies, wanting to take initiative away from Germany at Verdun, launched a large joint offensive at the Somme, where their...
Description from the publisher: The year 1914 passed. France survived the Schlieffen Plan with the Miracle on the Marne and the Race to the Sea ended in a stalemate. Unable to outflank its opponent, each side entrenched. A new type of warfare began that would claim the lives of many millions: trench warfare! Designed by Renaud Verlaque, winner of the 2003...
On the distant planet of Praxxis 5, giant mecha called Battle Supremacy Robots wage war over good and resources. Mercenary commanders use assorted units to make their way in a world conflicting mega-corporations. Big Stompy Robots (BSR) is a fun and easy to miniatures game that features mixed unit tactics. It is meant to be accessible but still be full...
In Big Time WW2: Europe, the six major types of combat units which fought across the continent are represented by wooden cubes – infantry, armor, artillery, AAA (anti-aircraft artillery), bombers and fighters. The game is light, playable, dice-driven and features two unique boards – a resource board and a battle board. The resource board confronts the...
Tired of moving reddish triplanes, expensively licensed spaceships and majestic ship-of-the-lines in endless fights on your table? Well, now for something completely different. Here you have... BIKES OF WAR - FAMOUS RACES A Fantasy Simulation Wargame for 2 - 99 players by Andrea Angiolino Artwork by Luigi Castellani "The Immeldwarf turn gets its name from...