From the back of the book: Aerospace assets bridge the gulf between the stars in the thirty-first century, making interstellar travel, and interstellar war, possible. WarShips escort JumpShips as they tear a hole in the fabric of the universe to jump thirty-light years towards a distant star; DropShips detach and make the million kilometer trip to the...
The Early Years of the Jihad November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary. When the Star...
INVADERS FROM BEYOND On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With...
A Universe of Possibility The rich story of the BattleTech setting has played out across more than a thousand years of future history, encompassing the full sweep of human experience. Here, for the first time, that story is presented in one comprehensive volume! Dive deep into BattleTech lore with this look at the factions of the Inner Sphere, Clans, and...
"BattleTech Starter: Fist and Falcon brings players a new and exciting way to jump into the BattleTech universe. As conflict erupts anew on the Lyran-Falcon border during the early years of the Jihad, two untested commands clash. Including the brief history and personal dossiers of the members of these two forces, this PDF provides scenarios and special...
This is the air combat game of the BattleTech series. This game differs from most air combat games in that it happens in outer space so you have to deal with velocity and deltaV instead of simply turning. It is also possible to fly in the atmosphere as well. Like all BattleTech games, the combat is characterized by detailed hit location; taking hits isn't...
From the back of the box: As war rages across the Inner Sphere, BattleMech from the five houses pillage the cities of the old Star League. You advance into the hostile urban environment, seekeing out the precious resources and technology contained inside. The city also provides cover for your many enemies. Infantry men fire at you from windows, while tanks...
Important Note: This game exists in the database for its functionality as an expansion to BattleTech, and not as an RPG. - It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action...
From the back of the book: BattleTech Record Sheets 3025 & 3026 provides more than 200 filled-out record sheets for the Battlemechs, tanks, hovercraft, and VTOL's described in Battletech Technical Readouts 3025 and 3026, including major variants and alternate configurations. As an added feature, the game information for weapons and equipment appears on...
A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and each turn 1 minute. Combat is both ranges and close, and damage is determined by CRT. Damage is taken in "steps", each unit generally having 4 steps. Exact unit compositions are hidden until sighted. Rules are included for creating custom units...
Classic BattleTech® Map Set Compilation 1 contains 24 previously published maps for use with: Classic BattleTech and BattleForce® Includes: From Map Set 2: * Mountain Lake * River Valley * Lake Area * BattleTech * CityTech * City Ruins * Desert Hills * Scattered Woods From Map Set 3: * Desert Mountain #1 * Desert Mountain #2 * Desert Sinkhole #1 * Desert...
Classic BattleTech® Map Set Compilation 2 contains 22 previously published maps for use with: CLASSIC BATTLETECH, BATTLEFORCE® and AEROTECH 2® Includes: From Map Set 5: * Large Mountain #1 * Large Mountain #2 * Deep Canyon #1 * Deep Canyon #2 * Open Terrain #1 * Open Terrain #2 * Moonscape #1 * Moonscape #2 From Map Set 6: * City (Downtown) * City...