The Basic Fighter Combat Manual is a WWII air-to-air combat simulation published by Lou Zocchi in 1976. According to the author, Basic Fighter Combat is intended as a training device for Gamescience's Advanced Fighter Combat Game. Planes included the basic game: SPITFIRE, P-51 MUSTANG, P-40 KITTYHAWK, F4F-3 WILDCAT, BF 109 E-3, Me 262 SCHWALBE, MACCHI 202...
A boxed set combining Lou Zocchi's venerable miniatures rules, the rules from the Basic Fighter Combat Manual and the Advanced Fighter Combat book, together with a square grid mapsheet and laminated cardstock pieces for those who wish to play the rules in boardgame form. For two or more players. The Basic Fighter Combat Manual was originally published as a...
A supplement to the Basic Fighter Combat rules, Advanced Fighter Combat gives gamers nine more fighters and fifteen additional performance logs as well as more bombers, greater realism, math elimination tables and a campaign game system. The equipment in this set can be used with the basic game by players who prefer simple games, or the basic game...
Basic Impetus is the fast-play version of the Impetus set of wargames rules, published by Dadi & Piombo. This is a set of rules designed for playing battles in the Ancient, Medieval, and Renaissance periods. The rules are designed for fast play, using relatively small armies - you can fight a battle in 60-90 minutes using forces of 7-10 elements a side....
Basic Baroque is a miniature wargame. It uses the same simple but effective engine as Basic Impetus and expands it for the late Renaissance, eg. the period from about 1600 to 1700. So it can be used for the English Civil War and the Thirty Years War. Armies are of very small size (about 8 to 12 bases, each of about 4 to 20 figures). It uses a "big bases"...
"Basic Training is played on a small hex-based map that represents a section of New Guinea. The playing pieces represent companies of Australian Army and Japanese Army soldiers. Each player moves and attacks with his units, in turn, in an attempt to capture (or prevent from being captured) the Village hexes shown on the map. The Japanese player is...
Basileus is a an introductory level tactical medieval wargame. This is the fifth module of the "A la Charge!" series. Each turn is composed of 6 phases: Movement of Player 1 Combat of Player 1 Movement of Player 2 Combat of Player 2 Check victory conditions Advance the Turn Marker Five battles are included: Arcadiopolis, 970 (Byzantines vs....
Basileus II is the sixth module of the game system "À la Charge !". It uses the special characteristics of Basileus: Byzance Xe-XIe S., such as Unseizable, and the particularly formidable units, the Byzantine cataphracts. With a standard hex & counter "I go - You go" system, players play certain number of turns, in each of which there are movement & combat...
Bastards in Bascinets is a medieval skirmish miniature game where each player controls a single miniature, representing a robber baron or outlaw knight. Then they squabble and try to murder each other in a Monty Python and the Holy Grail fashion of humour and vulgarity. Best played with up to 5-6 players for more chaos. Enjoy! —description from the...
Bastogne ...and the Battle of the Ardennes December, 1944 was first released in Strategy & Tactics magazine #20 (December 1969) along with Anzio Beachhead. It was also available in SPI's "white-box" and "Flat Pack" lines. This was Dunnigan's first (of several) Battle of the Bulge games. Per Dunnigan: "Bastogne was an attempt to do the Bulge with max...