Babylon's Burning is a near-future, post-apocalyptic skirmish game combining a gritty, atmospheric setting with rules that are both easy to learn and highly realistic. The year is 2025 - 10 years after the Hit, the catastrophic meteor impact that tore society apart and set in motion a chain of events that left cities in ruins and 95% of the world's...
You know the scene; sometime after 12, the back alley of a shady part of town, two rival gangs meeting to battle it out in a turf war. Each gang six thugs, each thug a different story, but all equally as fierce and deadly. As a gang leader, recruit your thugs in each round for a battle for domination. Who will be the winner in this acrimonious war? Let’s...
In Back of Beyond Chinese, you control a small force of Chinese troops trying to eliminate some bandits that are hiding in and around a village. Ideal for 28mm figures but any scale will do as long as the figures are individually based, easy to learn and with enough random factors to allow it to be different every time. TURN SEQUENCE 1- Activate all your...
A simple set of rules for 28mm skirmishes in the Back of Beyond that can include lots of weird stuff such as Dinosaurs, Zombies and Mad Scientists. The players could be controlling groups of adventurers looking for treasure or soldiers sent to deal with strange events in a distant province. The game is best played with an umpire who creates the scenario...
The topic is a variety of scenarios involving a new Iran-Iraq war which could expand to include the surrounding states, the US, France and the UK. Two other scenarios focus on Iraqi aggression against Kuwait and Saudi Arabia, and a UN Coalition attack to save the Kurds and Marsh Arabs. Scenario options allow for Israeli entry, chemical and nuclear war, and...
Back To Iraq, 3rd Edition (B2I3e) is a "what if" simulation of the fighting that might occur across the northern littoral of the Persian Gulf if the US-led anti-terrorism Coalition decides on a ground war to finally settle with the Baghdad regime. B2I3e is a two player wargame of low to intermediate complexity that posits this might-be war lasting about a...
April 1st, 1970 was a nightmare that was not supposed to happen. The strategy of using Fire Bases (also termed Fire Support Bases) was created as part of President Nixon’s “Vietnamization” of the conflict in which US forces were gradually withdrawn and the bulk of the fighting turned over to the ARVN (Army of the Republic of [South] Vietnam). General...
“The poor display of any will to fight by the [ARVN] 22nd Division at Tan Canh is discouraging and makes the defense of Kontum City difficult to foretell… In light of this there is little basis for confidence that Hue or Kontum will be held.” –General Creighton Abrams to Secretary of Defense Melvin Laird. Following the 1971 defeat of the ARVN (Army of the...
Using miniatures from multiple manufacturers to showcase action, Bad Roads and Poor Rations provides the history of forty-four battles across the War of 1812, on the land and water. Armies from the Young American Republic, the British Empire and Native Americans play out across the pages of this book. Using 67 maps and 165 illustrations, the author lays...
Bad War is the fourth set of wargame rules using the AB One system. Previous titles include Father Tilly which covers the Thirty Years War and Bloody Kingdom, a set of English Civil War rules. Bad War is designed to cover warfare in the sixteenth century, a period which seems from this distance to offer the wargamer a terrifically interesting and colourful...
The French Wars of Religion is a supplement designed to be used with the renaissance battle rules - Bad War. The supplement contains army lists and scenarios for the French Wars of Religion and the later Italian Wars. The scenarios included are for the battles of Ceresole, Dreux and Coutras and include background and terrain details, maps and unit cards...