A set of World War I variant pieces and rules from Table Tactics. "This game adds 200 new color matched plastic pieces and directions on how to play this WWI version. When playing Central Powers you use the original Axis & Allies game board and over 200 of the original game pieces for a great new version of this classic game. Central Powers is not designed...
This is an expansion for Axis & Allies. It contains revisions to the game rules to make it more realistic in areas such as aircraft range, income, retreats, making new units, etc. Introduces artillery rules, new rules for choosing combat losses, and advanced weapons development. To better match the history and politics of the era, the game also introduces...
Axis & Allies expansion with new units (commandos, destroyers, artillery) and changes to existing units. Battleships-repairing and defending with damaged battleships. Submarines-German U-boats. Bombers-Paratroopers, Strategic bombing of AA guns, Air Drop Missions and Air Supply Missions. Transports-Antiaircraft defense for transports and Transport...
Conquest of the Pacific is just that, a naval contest between unit rich, production poor Japan and unit poor, production rich America. The game does not include Asia. It is strictly a series of naval and island hopping maneuvering and battles fought in the Pacific. We always wanted to play with the boats more in A&A, but we also wanted to win. The boats...
The Arab Israeli Wars is an 3rd party expansion for Axis & Allies and is a territorial strategy board game covering the 1967 and 1973 wars between Israel and its Arab neighbors. It is an Empires of History game, which utilizes a D10 variant of the Axis & Allies gaming system. The Arab Israeli Wars includes 2 game scenarios; one for the 1967 War and one for...
The sequel to Max's Advanced Rules for Axis & Allies, adding ten more variant rules. This is twelve 5.5 x 8.5 pages long, only seven of which are rules. Most of the new rules require Max's original variant in addition to Axis & Allies itself (geekgame 98). The new rules are: A. Extreme Limitations on Russia's First Turn B. Relocation of Russian Factories...
The World at War has been widely recognized as the best unauthorized expansion for Axis and Allies TM for over 15 years. The World at War starts in 1938. Special events like the Fall of France and the Japanese sneak attack on Pearl Harbor are re-enacted and can produce different outcomes. Rules and special troops are included for units such as the German...