The Roman Empire is broken. The crisis of the third century - a decades-long fever dream of civil war, plague, and economic ruin - stretched it thinner and thinner, until finally, inevitably, it splintered. The Palmyrene Empire to the east, the Gallic Empire to the west, and sandwiched between them, the remnants of the Roman Empire. Deprived of its richest...
The Struggle for Dominance over Space Sector Control. At start players receive game money which is used to buy buildings represented by tokens and soldiers standees. Before battle in turn sequence starts players can use start money to make their beginning camp and units. Players also received a mission which by completing it brings player more money for...
In the depths of the cosmos, a battlefield awaits in Aurora Citadel. This gripping game seamlessly combines the elements of deckbuilding and area control, immersing players in a dynamic conflict. With each turn, Aurora Citadel presents a captivating challenge: how will you maneuver through the battlefield? As you accumulate control, the lure of purchasing...
Aus Dem Traum (From the Dream in German) is an operational wargame on battle of the Bulge during World War 2. Players control either the German Army or Allied Army, and manage movement and combat. The game sequence is a standard movement, combat and secondary movement. However, several actions like movement more than one hex, secondary movement or combined...
Introductory game for the OCMS system from Game Production Workshop. The current set is covering WW II in the European Theater of operations. This game covers the campaign in Sicily using the rules, and components for the entire game series. Set with a scale of 15 day turns, and 17 miles to the hex, it is an operational level examination of the conduct of...
Austerlitz is an operational game of the campaign in Austria during November and December 1805. The time scale is four turns per day (for a total of 92). The map scale is not stated, but it appears to be about 4km per hex. The board comes on eight 8.5 x 14 inch sheets that must be trimmed and joined together. The 182 counters must be mounted and cut. In...
This is the reconstruction of the great Napoleonic battle on the new grid of hexagons and squares, on a three dimensional map. The rules are the amplification and development of those used in “Jena” and “Waterloo”, which were a bit simpler, including the addition of new elements such as Dragoons and the differentiated capacities of the various commanding...
Austerlitz: The Battle of Austerlitz, December 2nd, 1805 is the first game in The Gamer's Napoleonic Brigade Series of Tactical level board-wargames. Game scale is 30 minutes per turn with each hex representing 200 yards. The game include some very generic notes for solitaire play. Napoleon Brigade Series (NBS) - scale = 180-200 m/hex (197-219 yrd/hex); -...
Two large-hex mapsheets (each 68x48cm) and 498 counters (mainly oblong regimental units, with step-losses and line and column represented on each face, but also circular pictogram leader units). Third in Vive l'Empereur series, using 3rd edition rules (28-page rules booklet) and 8-page scenario booklet. Rules in French. Medium to high complexity with...
Austerlitz 05 is a solitaire or two players simulation of one of the most famous and iconic battles of the Napoleonic period: Austerlitz, which was fought during the War of the Third Coalition in Moravia on December 2nd 1805. It is remembered as the Battle of the Three Emperors, because of the presence of Napoleon 1°, French Emperor, Francis 2° of Austria...
There were three emperors at Austerlitz. Two of those emperors were the product of hidebound tradition and court intrigue; the other was the product of an insatiable ambition for glory coupled with a limitless appetite for hard work. Two saw their armies in terms of being a regal adornment of colour, martial airs, and ceremonial drill; the other knew his...