Licensed Traveller Game. This stand-alone game is a miniatures wargame, a board game, and also a supplemental combat system for use with the various Traveller Roleplaying Games. From the BITS Website (www.bits.org.uk): At Close Quarters ACQ has a tactical system that emphasizes the action and reaction process of real combat. Cautious combatants with fast...
At Lances Point is a multi-period spanning tabletop wargame. These cut down rules will give you all you need to play a basic game of ALP to get a sense of what the full game will be. It combines cards with 15mm miniatures on a realistic gaming table set up to give you exciting and immersive battles of ancients right through to modern day. This initial...
At Neuve Chapelle provides a tactical re-play of the World War I battle. The British attempted to reduce a poorly-defended German salient centered on the town of Neuve Chapelle. Plans were to expand a breakthrough and with cavalry and infantry reserves take the Aubers ridge line. However, poor communication and coordination and the weather conspired to...
"At The Gates Of Moscow 1941 is a division level simulation of the German campaign in Russia in late 1941. The game opens with an examination of the opening effects of Operation Typhoon and proceeds to the first Soviet winter offensive. At The Gates Of Moscow 1941 covers detail[ed] rules for: Militia Building, Partisan, Garrison, Air Units, Leaders, Forts...
At the Sharp End is the addition for Chain of Command that allows the gamer to play and design Pint-Sized Campaigns. This 56 page document is the revised and expanded edition designed to accompany Chain of Command 2. It is divided into two parts, the first providing the rules for running Pint-Sized Campaigns with a streamlined and more user-friendly...
These rules aim to replicate the fierce close-quarters combat that ensued when the enemy had to be dislodged from a position and armor or artillery were unavailable or ineffective. They are designed to capture the tension and violence of close-quarters fighting—characterized by heavy casualties—and can be used with miniatures of various scales....
World war one conjures up images of trenches, attrition, and overall stalemate. Indeed, much of the war beginning around 1915 was static and miserable with little hope of any decisive battle that would immediately end the war, but that was not the case in 1914. The German Schlieffen Plan intended to outflank the French fortifications by moving through...
(From the game flyer) Ataturk is a simulation of the War for Turkish Independence fought between May, 1919 and October, 1922. The game is for two players, one representing the Allies (British, French and Greeks), Caliphate Turks, Armenians, Kurds and Soviets, and the other player the Turkish Nationalist Army, White Russian Volunteer Army, Georgia National...