A Wizard Kings egy izgalmas fantsay harci stratégia, ahol elfek, törpök, orkok, élőhalottak és három emberi királyság csaphat össze. A játékosok személyre szabhatják a seregeiket és a stratégiai fonotssságú városok feletti uralomért kell megküzdeniük. A győzelmi feltételek a különböző játszható küldetésenként változnak, illetve ebben a második kiadásban...
These additional armies provide new units to add diversity and flexibility to your Wizard Kings games. For more information, see the Wizard Kings wiki page. First Edition Army ExpansionsIn the first edition of Wizard Kings, each army expansion included a complete set of blocks for a particular army. The Mercenary armies (Chaos and Werebeast) were...
These are expansion maps for Wizard Kings (First Edition). They are also compatible with the second edition release. Each map adds new terrain and locales in which to wage war. There are four sets of two maps each: Barrenlands (Maps 5 & 6) Dragonia (Maps 7 & 8) Misty Islands (Maps 9 & 10) Azure Shore (Maps 11 & 12) After the release of Second Edition...
A Heroic Fantasy Wargame wherein Peacemaker the Wizard, tired of eons of conflict over rulership of the island kingdom of Marnon, sets up a quest competition to choose the rightful ruler and end all bloodshed forever. The map portrays the island of Marnon divided into 36 numbered territories and 8 bordering castle spaces. Orcs are placed in approximately...
Wizard's Quest is a fantasy-themed area control wargame in the 1970's. It's simple & fun to play with up to 6 players. After the rise of modern euro games, I found the game has lots of potentials to be upgraded to the next level. Since the game is out of print for a long time, I decided to redesign this game in 2011. The project is named Advanced Wizard's...
Maug the Wizard-King is dead. You are one of his apprentices, skilled in the dark arts and in the arts of sorcery. Summon minions to fight your battles, wield earthshaking magics. Vie for control of ancient libraries, pools of magical power, and mighty fortresses. Then, when the time is right, take the Diamond Throne for your own! Each apprentice has a...
The way the game works is each player has a deck of 40~60 cards, after shuffling you draw 6 cards from the deck, decide who goes first, etc. then each player starts with 30 Loyalty (its like your Life Points) and 10 resources (just as important as Loyalty). Each player will spend their resources to play creatures to attack their opponents with and defend...
In Wizards of War you play an evil wizard and your goal is to defeat the other wizard by casting spells and summon monsters. Each turn you roll the action die to see what you can do that turn. If you roll a staff you get a spell, if you roll an orc you get a monster (summoned directly and placed on the board) and if you roll the feet you can move your...