This game was published in the May 1971 issue (Volume 3, Number 5) of Spartan International. As indicated by the title, it is a wargame covering the fighting for Arnhem from September 17-25, 1944. It uses a fairly simple system, but does cover the salient points of the operation, including parachute drops, supply (including parachuted supplies), bridge...
The Battle of Arnhem in super detail, with a building by building map with big hexes (you can put a bunch of counters in each one). 10 mostly small scenarios Two sheets of die cut counters with new art - big 3/4" AFV counters including lots of unusual German AFVs Giant-hex two sheet map depicting downtown Arnhem in September 1944 Super-sized deluxe AFV...
Arnhem: Defient Stand and Oosterbeek Perimeter combined in one master set.The Battle of Arnhem in super detail, with a building by building map with big hexes (you can put a bunch of counters in each one). 10 mostly small scenarios Two sheets of die cut counters with new art - big 3/4" AFV counters including lots of unusual German AFVs Giant-hex two sheet...
A 40-page publication with heavyweight 4-color cover and two scenarios printed on their own cards for SCOTTISH CORRIDOR. Also includes a move-by-move Arnhem scenario replay, replete with analysis by the players, a scenario re-cap for Scottish Corridor, a rare excerpt written by a 1944 British soldier and a number of short articles on Operation Epsom by...
From the Decision Games' website: In September 1944, Operation Market Garden was intended to open a direct path for the Allied armies to circumvent the West Wall and threaten Germany's industrial Ruhr heartland. British, American and Polish airborne forces were ordered to assault and capture key bridges along the main highway leading through Holland, the...
“Everyone remembers that Benedict Arnold was a traitor during the Revolutionary War. What is often forgotten is that prior to his treachery he was America's finest general. Perhaps his greatest display of leadership and courage was at the second battle of Saratoga, also known as Bemis Heights. It was at this battle that Arnold led a successful American...
Arnold Takes Command is a new kind of card-driven wargame for two players, ages 12 to 99. Unlike most of its siblings, in this game movement plays an insignificant role. Additionally, prior experience with traditional wargames isn’t required. ATC isn’t a dice-rolling slugfest or a “take that” affair. Here, it’s all about the card play: what to play, when...
From the woods of the Danube valley to the sandy dunes in the South, from the Greek islands to the Armenian highlands, from Scythian camps in the North to the mighty walls of Babylon... war trembles the Ancient World. To survive people need a powerful leader, a ruler brave enough to face the challenges of the Past. Unite your kingdom, build fortresses and...
Arracourt is a Battalion Combat Series (BCS) game depicting the forlorn Axis counterattack to stop Patton’s drive across France in September 1944 and the stellar example of mobile US Combined Arms that stopped that offensive dead in its tracks. The rapid movement of Patton’s Third Army eastward to Nancy has led them at the end of a supply net that is being...
Published in ''The Dragon'' magazine, Issue #69. From the introduction: Arrakhar's Wand is a fantasy boardgame of tactics and strategy for two players. One player (the sorcerer player) hides the wand in his realm and defends it with a group of evil sorcerers who can summon the aid of demons, orcs, and ghouls. The other player (the wizard player) invades...
Probably the most important battle of the french campaign in 1940. Attack of the british infantry and armored troops could cut down spearhead of the german offensive. Personal intervention of the gen. Erwin Rommel saved Germans from disaster. "Arras 1940" has two scenarios, historical and optional, that add French Armored Division as main offensive force...