From the publisher: Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield, stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few...
An intermediate complexity tactical simulation of Napoleonic Warfare, by the same team that brought you "Warfare in the Age of Reason". Tactical level miniature wargame which comes in the form of a book of 36 pages, plus play aids. It includes three lists: French, British and Prussian of 1815. Also includes two battles from the Waterloo campaign: "la Haye...
Scenarios and corresponding army lists for Warfare in the Age of Napoleon Scenarios are: Fleuros 1794. Haslach 1805. Saafeld 1806. Hoff 1807. Raab 1809. Busaco 1810. Albura 1811. Borodino 1812 (4): Shevardino Redoubt. Davout's infantry attack on the fleches. Cavalry attack on the fletches. Great Redoubt. Color battlefield maps. —description from the...
These rules are intended to permit simple but fairly realistic wargames in which players with relatively few figures can refight colorful European actions of the mid-19th Century. The focus is on Napoleon III's Italian adventure and 1870 debacle. However, with a realistic assessment of the characteristics of the different armies, the Crimean...
An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington. The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in...
Eighty-page follow-on scenario booklet for Warfare in the Age of Reason (required for use). Contents: Brunswick's War - A two or more player campaign game of the struggle for western Germany in 1759. Warfare at Sea in the Age of Reason - complete rules for the Age of Sail, It can be used to fight historical naval battles of with The Sport of Kings (the...
Beyond The Saale is a fictional Seven Years War campaign that depicts a drive into Prussia by Austrian and French forces in an effort to keep Prussia off balance after they knocked Russia out of the war. While fictional in nature, the commanders and force strengths represent what would have been available for a possible campaign. Although designed to use...
Warfare in the Age of Reason (Third edition) A Century of Global Conflict. Includes complete, tactical, campaign and siege rules. Army list from Marlborough to George Washington encompassing the wars in Europe, North America, India and Scotland. Two campaigns included: one for up to 8 players and one for 2 players. 3 scenarios: Lobositz 1756 Eutaw Spring...
Subtitled: wargames rules for the period 3000 BC to 500 AD Miniatures rules in a 65 page A4 rules book with pull out quick reference sheet. Troops classified for equipment, armour, training, morale and basic type. Includes classifications for prominent troop types from many armies in the back of the rules. Armies are split up into divisions. Combat uses...
A set of rules for fighting large scale medieval battles. Each figure represents 50 men and each inch represents 25 yards. Troops are divided into two types, mounted knights and infantry. Infantry can include bowmen and crossbowmen. The opposing armies are divided into divisions (consisting of 20 infantry figures or 10 cavalry figures) each of which has a...
Warfare on Distant Planets is a set of rules for science fiction battles with 6mm figures. Humanity has spread to the stars and they are not alone now they battle with various other races to control distant as of yet unnamed planets. The rules have a random army choice system that ensures that games are not always evenly matched sometimes winning just...