Armoured Clash is a tabletop wargame of epic land battles, using highly detailed miniatures to represent massed battles across the globe. Set in the alternate late-nineteenth century of the Dystopian Age, players become generals for their super-science-fuelled nations that clash over resources and power. There are many ways to start your journey into...
Armoured Corps wargame rules allow players to command a combined-arms battlegroup fighting battles during the third world war. Scope These rules are designed to be quick to play with large forces from a single company to multiple battalions while still giving realistic results. The rules are also designed to simulate the role of a formation commander so...
Armoured Digital (AD) is a 1/100 (15mm) scale tabletop skirmish wargame that features drone tanks and the ability to build new units during the game. Players fight for control of the battlefield by scoring more kills, securing ground or taking down the enemy commander. Players select a hand of orders cards, representing programs, and then alternate...
Armoured Storm: The Desert War is a quick-playing, simple-to-learn game of tank-versus-tank combat in World War Two. The rules are intended for battles between 15 and 30 tanks per side, plus 4 or 5 HQ tanks. This means, in game terms, that each player will command one or more companies of tanks organized into several platoons. In Armoured Storm, you take...
Armoured Storm: The Eastern Front is a quick-playing, simple-to-learn game of tank-versus-tank combat in World War Two. The rules are intended for battles between 15 and 30 tanks per side, plus 4 or 5 HQ tanks. This means, in game terms, that each player will command one or more companies of tanks organized into several platoons. In Armoured Storm, you...
Armoured Strike is a set of miniature wargame rules for playing cold war and modern, combined arms land battles. The rules are designed to cover the period from the advent of the guided missile in the 1950s to the advent of the fully digital modern battlefield, around the year 2000. In most games players will command a battlegroup comprising of a number of...
Subtitled "Simulation of Global War and Strategic Building 1950-2001" Description from Nicholas Palmer's book The Comprehensive Guide to Board Wargaming (Sphere 1980): Arms Race has the USA and USSR (and China in a three-player version) slugging it out from 1950 to 2001 with armor, infantry, fighters, bombers, spy satellites, U-2s, guerrillas, transports...
In a world of molded plastic, discarded toys, and junk terrain, one squadron prepares for its deadliest mission yet. Time is limited, and survival rests on the whims of chance. Sarge fights to keep his team alive, Lucky keeps an eye on his rabbit’s foot, Sweep never loses a soldier to a minefield... and no soldier takes a shot until the spotlight is on...
From the designer's site: "A bidding/military conquest game for 3 or 4 players. Recruit the best officers to lead your armies in Part I of the game, then choose how to deploy them in a battle for Europe in part II. Medici ® players will love the myriad of factors that influence the bidding, and fans of Stratego ® will appreciate the familiar officer...
Army Group Center: The Opening Blitz on Minsk, June 22-28, 1941 is an operational level game of the German Blitzkrieg Campaign of June 22, 1941 against the Soviet Union. Specifically, the game covers the attempt by German Army Group Center to encircle the Soviet Forces deployed on the front ar Belorussia, centered on the city of Minsk. The surprise attack...