The Game: War Against White Comet consists of 240 pieces , two 51 x 72 cm maps and 10 pages of rules (in Japanese). Turn length is three hundreds space minutes and units are a space ship or a spacecraft squadron. Player numbers are one or two and playing time is from two hours. Players play space battles between the Space Battle Ship "Yamato" and aliens in...
War! Age of Imperialism is a game of empire building, exploration, economic expansion, technological advancement, diplomacy, and tactical battles in the age of Imperialism (1830 - 1900). Players rule one of the great powers of the era as they attempt to carve out an empire. Should they build up their army or economy? Negotiate or attack? Spend on research...
It is the summer of 1814, and the British Navy controls the Chesapeake Bay. With that navy is a small professional army, fresh from the battlefields of Europe and Napoleonic warfare, ready to land on the shores along the bay and bring this war to an end. Their targets are Norfolk, Washington and Baltimore, the heart of American ship building and maritime...
War Along the Great Lakes is Volume III in Worthington Games War of 1812 series. The game uses blocks and point to point movement to recreate the fighting along the Great Lakes during the War of 1812 between the United States and Great Britain. A British loss in the Great Lakes could have easily meant Canada would be part of the United States today. During...
Volume II in the War of 1812 Game Series follows up the successful limited edition of War Along the Chesapeake (Volume I). War Along the Gulf Coast allows gamers to refight Andrew Jackson's campaign against British General Pakenham's British invaders. The game uses the proven Blue & Gray combat system where morale is as important as the number of soldiers....
Become a great commander from history and shape destiny! Taking an army of model soldiers, you can recreate a famous battle, or enjoy a relaxing game with friends across the tabletop. War and Conquest is an exciting and dynamic tabletop miniatures battle game. Each player commands an army of soldiers through movement and combat phases. The rules cover...
From the autumn of 1805 through the climactic summer of 1815, the entire 10 year conflict between France, England, Austria, Prussia, Russia, and Spain, is re-created in 10 separate scenarios. Each historical scenario is presented as a separate 2-player game with an average playing time of 2-3 hours. Avalon Hill Complexity rating - 5 ScenariosIncluded are...
War and Peace is a game that allows players to recreate the fight for Europe from 1805 to 1815. The game is designed for play by two players, one player being the French player and the other player is the British. Each player also controls one of the major countries of France, Britain, Austria, Russia, or Spain. Prussia is also in the game but starts...
On December 2nd, 1804, Napoleon Bonaparte was crowned Emperor of France. By placing the crown upon his head with his own hands, Bonaparte brought all of Europe to the brink of war. For by its very nature, the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence. To restore the sanctity of the divine...
Mark G. McLaughlin's classic game on Napoleonic conquest is here. Revitalized and enhanced with completely updated graphics and production, all new campaigns covering all of Napoleon's career, and a completely revamped rulebook that incorporates all known errata, and the best official variants and optional rules, along with a few new surprises. From the...
War at Japan Sea is a strategic wargame for Russo-Japanese war. This game issued with Japanese self-published magazine SLGamer Volume 5. Players control either Japanese Navy or Russian Navy. Players manage fleet movement and battle, to control of seas. The basic system of this game is reference from War at Sea (Second Edition). The fall of Port Arthur...
War at Sea is a simple, strategic wargame covering the Battle of the Atlantic and naval warfare in the Mediterranean in WW2. The game divides the contested seas into 6 areas. Each turn the players move their ships from home ports to one or more of the areas. After all ships have been moved a battle occurs. After a number of rounds, until one side or the...