Under the Southern Cross: The South American Republics in the Age of Fighting Sail is the fourth volume of the highly regarded Flying Colors series of games on naval combat. The focus is on the southern part of the South American continent: Brazil, Argentina, Uruguay, Chile, Peru, Bolivia, and Ecuador, from the Wars of Independence starting in 1810...
Beat to Quarters, Vol IV (Under the Southern Cross) is an official expansion to Under the Southern Cross by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by...
From the introduction: "Undersea Warriors is a game of tactical combat between U-boat, or Submarine, and Destroyer, or anti-Submarine vessel. These are essentially non-nuclear "type" vessels, reflecting hypothetical combat which could be all the way from the middle of World War II, to the 1960's." The game appears to have come in a large ziplock bag with...
Putting the ‘reality’ back into your fantasy games Welcome to Undying Lands a completely revised version of FLD. The constant evolution of the rules is thanks to the feedback I have received. Before I briefly cover the new features of the rules I would like to firstly focus on why these rules came about. The purpose and intent of this game is to provide...
On August 20, 1980, Iraq invaded its neighbor Iran for a limited war with multiple objectives that was promised to be rapid: recover territories that the two powers were fighting over, counter the influence of the Iranian revolution and its leader Ayatollah Khomeini. But the offensive quickly bogged down and territorial gains were minimal. In 1981, Iran...
Unhappy King Charles! allows two players to decide whether Commons or Cavalier shall rule in England. Both seek to establish control over the country and of its economic structures. They seek not only to defeat their opponents in battle but also to seize control of the local government of England and Wales. The game is based on We the People, Mark Herman's...
The year is 1642 and England is torn apart by a civil war between King Charles I and his supporters, the Royalists, and the Parliamentarians. In Unhappy King Charles, a two-player card-driven game, you must choose your side and fight for the control of England’s regions and economic centres. You will use cards to play historic events, recruit troops...
BACKGROUND: THE UNION ABLAZE is semi-historical game of the American Civil War (1861-1865) in the East, also, referred to as the Peninsula. The Game begins shortly after the Confederate States of America (CSA) fired on the Union Fort Sumter. The Confederates are now building up their forces and gathering their Naval Squadrons to kick the Union out of the...
This is the eleventh game in the Pocket Battle Games series from LPS, Inc. Strategic level American Civil War on a postcard. The map of the Confederacy is divided into areas. The U.S player must strangle the Confederacy and reduce their will to continue fighting. Players use a standard deck of playing cards to activate armies (three Confederate and up to...
User Comments: "A Union So Tested" is an adaptation of the "Look Sarge, No Charts" WWII system. The game allows players to command approximately a division each. Individual bases represent regiments (approximately 250-500 men). The ground scale is 1" = 50 yds., regimental bases are 3"x1.5" in size. Each turn represents 15-30 minutes of time. The authors...
The purpose of this book is to present a Table of Organization & Equipment (TO&E) for several basic ground combat units found in most armies that directly participated in World War II Each TO&E Chart identifies division to platoon sized units that can be easily duplicated in any scale. Each of the units can be duplicated on a 1-on-1 ratio where an actual...