The Russo-Japanese War is a combined game, comprised of two subordinate games: Tsushima and Port Arthur, each of which deal with a facet of the 1904-05 War, and together they present a coherent recreation of the conflict. The Russo-Japanese War uses the components of Tsushima and Port Arthur.These include: A. Two maps, labeled Tsushima and Port Arthur. The...
Tsushima is a strategic game of the naval war between Russia and Japan, 1904-05. Individual ship counters range the map, searching for the enemy, and when encounters occur, engaging in combat. Tsushima is a companion game to Port Arthur, which covers the land campaign of the Russo-Japanese War in similar detail. Both games were available in a single...
Tsushima is a tactical naval game simulating the battles that were fought in the Sea of Japan in 1905, during the Russo-Japanese War. Counters represent individual capital ships with destroyer and torpedo boat flotillas. Hexes represent 1000 meters and each turn represents 7.5 minutes of real time. A number of scenarios are provided, each with its own...
A two-player simulation of the naval battle of Tsushima in the Russo-Japanese War. The game is based upon (or inspired by) Ben Knight's Command Magazine #8 title: Jutland: Duel of the Dreadnoughts. The game scale is twelve (12) minutes per turn, one (1) nautical mile per hex, and individual counters represent divisions of 2-5 ships (4-10 for destroyer...
Solitaire wargame for the battle of Tsushima in 1905. This game published with Japanese history and military magazine "Rekishi Gunzo" #114 the Twenty Anniversary Issue. Player control Imperial Japanese fleet and fight against Russian Baltic fleet. The start of the game, player decide turning position against Russian fleet. Then repeat five bombard stage...
Tsushima, 1905 2nd ed. uses the Battleship Captain game system to simulate pre-dreadnought naval battles between individually rated warships, especially focusing on early 20th century combat typified during the Russo-Japanese War. Warships from the national navies of Russia, Japan, Great Britain, France, Germany, Italy, United States, Austria, Netherlands...
NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple to play providing a game in the period 1880 to 1906 not complicated by too much detail. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting and minefields. The...
Tsushima is a complete standalone game. It employs the Battleship Captain game system of swift naval combat, and the rules and components of the two designs are fully compatible. If you own Battleship Captain, you already have all the components contained in Tsushima. Scenarios include: Tsushima Tsushima (variant) Britain vs. Germany or France...
This monster hex and counter WWII wargame is a continuation of Diffraction Entertainment's Blitzkrieg. Here WWII continues with the fighting in the Balkans and the Battle for Crete. With over 1100 beautifully executed counters and 5 square feet of maps, it's an exciting operational game. Depending on which of the scenarios played (invasion of Crete...
Balkan Fury 2 is the eagerly anticipated revision and expansion of the second game in the TSWW series. Balkan Fury is an exceptionally fun game to play… and now includes an much extended timeline, partisans, partisans and more partisans… plus of course all the original elements of our top selling game! In the revised edition the game rules, order of battle...
From Diffraction Entertainment: ."The world will hold its breath" claimed der Fuhrer as German and Axis troops crossed the borders of the Soviet Union. Barbarossa is the TSWW game covering the entire Eastern Front from June 22nd, 1941 until June 30th, 1943. From the back of the box: Fully researched game modules covering the war-changing campaign(s) in the...
Blitzkrieg, by Diffraction Entertainment, is a MONSTER wargame to end all monster wargames. The map of Europe is phenomenal in its size, detail, and accuracy. It uses a scale of 1 hex is 15 miles! There are over 4,000 counters!!! It includes land, air, and naval units. As a bonus, the game can be broken down into smaller mini campaigns, very helpful when...