"They came from beyond time, beyond reason... and they brought friends. Strap in, Commander—this is the ultimate solo sci-fi slugfest! They Came In Threes! cranks the chaos to maximum warp. For the first time ever, three of designer Hermann Luttmann’s bizarre, brain-busting solo science fiction games are gathered in one battle-scarred box. Lead brave...
Description from the publisher: Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines. Designed by retired Royal Navy Officer and submarine...
"They Couldn't Hit an Elephant at this distance" were the last words of Federal general John Sedgwick, seconds before he was mortally wounded at the Battle of Spotsylvania in 1864. They Couldn't Hit An Elephant is designed to deal with divisional- or corp-sized encounters in a normal club evening, the basic manoeuvre element being either the regiment or...
Grand tactical miniature rules for the Franco-Prussian War, 1870-71. 1 turn = 15 minutes, 1 inch = 50 yard, 1 figure = 50 men. Fairly orthodox rules. 11 Scenarios (using period maps to show scenario setups). Complete Order of Battles for both sides (1 August 1870). Scenarios and OBs cover the Imperial phase only. French Republican Units are covered in...
"They Fell Like Stones: Isandlwana" is a solitaire tactical simulation of the January 22, 1879 battle. You control the British Imperial forces and solitaire rules govern the Zulu side. As the Imperial commander, you must array your forces as best you can to meet the Zulu attack. Several scenarios are available including the full use of Glyn's Detachment...
A game on the Battle of Gettysburg, July, 1863. System is loosely based on the area movement games from Avalon Hill (Storm over Arnhem, Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy). 22x34" area map, 352 large die-cut counters, player-aid cards and rules. Game turns represent 2 hours, units are brigades. Sister game to Bloodiest Day:...
From the Publisher: "The new game system has the clean play of the designer’s masterpiece, Defiant Russia, and is crafted to fit the nature of combat in 1916. Artillery bombardment and assault combat take place separately. Elite troops have numerous advantages, and morale is a vital component of the game. Game pieces represent regiments and a handful of...
This is the first of the Avalanche Press Golden Journal supplements. It contains 40 additional counters as well as scenarios and variants for several games: Scenarios: They Shall Not Pass: Bavarians at the Gates They Shall Not Pass: Onlar Kacis Degil mi Variants: They Shall Not Pass: Zeppelins Over Verdun Red Vengeance: Designer Variants Red Vengeance:...
The game is a turn-based operational level 2-player contest based on the battle for LZ X-Ray during the larger "Battle of the Ia Drang Valley" in Vietnam, 1965. There was a successful movie starring Mel Gibson made about this well-known battle for the Landing Zone. The game is challenging for both sides and historically accurate, but only takes a few hours...
Raise merry hell with the legendary operators of the Special Air Service! SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much...
An expansion for SAS Rogue Regiment that adds the SOE agent, Nancy and a whole new way to play the game as a result. The set includes a new event deck, support SAS operatives, aircraft and AAC guns. Games can also increase from 9 to 12 boards with the addition of 3 new double sided tiles. This is a Kickstarter Exclusive expansion that also featured in the...