Сумрак Српског царства ("The Twilight of the Serbian Empire") is a 2 to 6 player wargame depicting the final years of the Serbian Empire. The game lasts for 2 to 3 hours and players age is set to 12+ After the death of Czar Dusan the Great, Serbian noble families begun to struggle for the dominance and power. Dusan’s heir, Uros the Weak was unable to...
The Sun Never Sets is a mid-to-high complexity operational level game of the colonial wars fought by the British during the 19th century. It includes three separate games, namely "March to Peking", "Zulu War" and "The Sudan". The game includes a core set of rules used in all three scenarios and scenario-specific rules unique to each game. Optional rules...
(from ST press website:) The Sun Never Sets volume II is an operational simulation of three major 19th century wars in which the British Empire participated. The British marched to the four corners of the earth, fighting against fierce Native opposition and covering themselves with glory...as well as a disaster or two. Abyssinia covers the 1868 British...
SGB-27 Sun of Austerlitz (1987) (JPY 4800) Subtitled “Napoleon vs. Kutusov 2 December 1805” One half-sized map, 252 counters, 2 identical PAC, one rulebook (24 pgs) of which only 11 pages are actual rules. Looks to be one scenario. Unit sizes seem to be regiments with hourly turns. No map scale given. Combat units look to have “combat-morale-movement”...
THE SUN OF AUSTERLITZ Napoleon's campaign in Moravia 1805 Components: One 22 x 34" map, 280 counters, 20 pages of rules, 7 player aid charts for setup and organization displays. November-December 1805. Map covers the territory from Znaim and Brunn to Olmutz and Ostrava, with the regular 2 miles to the hex. And it can mate with the "1809" map (Victory...
Roll Dice. Flip Cards. Escape Fate. Work together in a race against time to escape a dying sun. Sun Rot is a GM-led, rules-light, cooperative adventure board game — perfect for newcomers to narrative tabletop gaming. Build a multi-character party from four classes: Fighter, Wizard, Cleric, and Astrologer. A simple die roll lets you flip a card — will it...
This started as a reworking of the Meka Tac - Giant Stompy Robots Edition rules into a starship combat game, along with the grafting of elements from a lifetime of pushing miniatures around a table while rolling dice. That didn’t work as planned; the rules did the job, but not well enough to command anything more than a task force of a half-dozen ships per...
The campaign in Russia in 1942-43. Components include 200 counters, a 22-page rule book and a 22 by 34-inch mapsheet. The game includes three scenarios: Scenario I is the full 18-turn campaign game, from late June 1942 to early December 1943. Scenario II is "Stalin's City" from Game Turn 6 (Nov.-Dec. '42 to Nov.-Dec. '43) Scenario III is "Deathride" from...
You and your people emerge from a glistening fog into a sprawling world much like your own, yet...fabricated? At your backs lie the unending silver dunes you came from. To the east and west stand massive walls that could only be the work of an intelligence much greater than your own. And crackling over the horizon is a massive storm that pulses with an...
April 1945. The Allied forces that captured the Philippines began landing on Okinawa. Thus, the only and final ground war on the Japanese mainland during the Pacific War was about to begin. Okinawa Rakuhin (Sunset in Okinawa) is a board war game that reproduces the ground battle on the main island of Okinawa immediately after the US military landings. The...