Plan P was conceived as a add on to the Aragón Front in order to simultaneously replay operations in the Aragón and Extremadura fronts. Plan P does not integrate in the Aragon Front campaign game but can be played as an extension of scenarios V. Push to Valencia, VI. The Ebro and VII. The Invasion of Catalonia. The game can also be played on its own in...
Spanish Civil War Battles, Vol. 2, is two-games-in-one depicting two battles of The Spanish Civil War (1936-1939). The first game is Guadalajara: The Italians Strike for Madrid and the second is Penarroya: The Last Gasp. Guadalajara: The Italians Strike for Madrid, simulates the Italians attempt to encircle Madrid. They advanced through the town of...
A complete system of warfare for 16th Century Europe. Including Large & Small scale land warfare modules, one for Naval warfare, a Campaign, and Siege Game! For those looking at this for the first time, allow us to introduce the Five modules of the Spanish Fury system: Spanish Fury, Siege! This is a boardgame that covers a siege and usually assault on a...
Nordic Fury! is a supplement for Spanish Fury! And contains: Two full army lists, one for the Swedes and one for the Danes, written out for the Battle! rules, but also of use for Actions! These cover most of the regiments involved, their equipment, fighting prowess, field signs, and their commanders. Brand new cards for Battle! which will enable you to...
This gamette (actually a full game on it's own) will allow you to play out a siege of a Sixteenth century Town or Fortress from the pounding of the first spade into the earth to the capture of the town square! Included are two maps, one of a town on a river and one of a coastal port, counters for companies of Foot, Horse, Pioneers and Cannon, and a...
From the publisher: The Spanish Fury system now has modules for Sieges, Field Battles, and Naval Engagements. The Campaign system is just around the corner. One more element was needed to finish the project, and that’s Actions! These rules cover conflicts involving at most 2500 men, at the least about 300. All types of low-level fighting are covered; minor...
Naval Warfare, 1560-1603 Now then, what's Sail! like anyway? We were after something more than fast play, but much less than complexity. These rules were originally meant for each model to represent more than one ship, and you can still play it that way. However at one-to-one it works best. As is our way, we wanted players to feel like they were playing...
This is module number 2 of the Spanish Fury Renaissance Warfare series. The Dreux campaign of 1562-1563 has been included as a scenario and as such, the rules will use examples from that campaign. Scale: Each turn represents one week of real time. Note that although an army could march further in the allotted time than the game may allow, most armies were...
A game of exploration and colonization of the new world. At the start, each player decides what country they will be from and takes the appropriate counters. The board represents a map of the Atlantic ocean with Europe in the NE and the North America to the WSW. The object of the game is to sail to the New World and load up your ships with wealth from your...