December 8, 1941. One hour and 20 minutes prior to the attack on Pearl Harbor, the Imperial Army's open battle code "Hinode wa yamagata" was issued. As a result, the landing operation on the northern part of the Malay Peninsula was started, and the three-year and nine-month long Pacific War had begun. A new battleship, the Prince of Wales, overwhelms the...
Souvenirs d'Empire is a medium-complexity, two-player Print & Play wargame that recreates battles from the Revolutionary and Napoleonic Wars. Les Insurgés includes the basic rules and is the first volume in the series. It Contains : - 1 rulebook of 24 pages with the principles of the game and numerous illustrated examples - 1 double-sided game aid - 1...
The main objective of the game is to collect seven of one type of victory card. Players must balance their play between researching technologies, expanding cities and building units. Having only a limited number of actions per turn, it is important for players to consider their activities carefully so that they maximize their ability to collect cards. The...
SOVEREIGN OF THE SEAS is an uncomplicated war game centered on the naval aspects of the series of wars between England and the various European powers between 1756 and 1805 for dominance of the world’s oceans. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather...
Sovereign Seas Lite is a nautical combat war game which simulates the period from 1860-1870. Sovereign Seas Lite is intended for 2 or more players. Complexity is medium. Time to learn is from 30-45 minutes. Sovereign Seas Lite is the early descendant of Queen Victoria's Navy, a significantly updated and more refined game that covers naval combat from 1860...
Sovereign: Shōgun is a competitive strategy game set in feudal Japan, where rival daimyos struggle for political dominance, military strength, and imperial legitimacy. Each player leads an asymmetric clan with unique advantages, competing to shape the future of the realm while a young heir sits at the center of shifting power. On their turn, players select...
Sovereign is a game similar to Risk, Settlers of Catan, and Monopoly, if all were rolled into one game. Players will manage their TEMPER Attributes in order to remain in power. TEMPER stands for Trustworthiness, Economics, Military, Population, Environment, and Resources. Each of these Attributes are needed to maintain a healthy nation and a healthy ruler....
"We used to have a civilization. A future. All we have now is Dust." Sovereignty of Dust is a post apocalyptic strategy card/dice game for 2-5 players. Featuring a sandbox day/night system and both free-for-all and team based play, players take on the role of one of five factions vying for control of the ruins of a once-great metropolis now known only as...
A solitaire wargame where you try to fight off the enemies of the Russian Revolution. Soviet Dawn Deluxe Edition brings Darin Leviloff’s novel States of Siege game system back for a much larger storytelling adventure covering the Russian Civil War from 1918 to 1921. Upgraded with a bigger, hard mounted game board, beautiful linen finish cards, large...
Soviet Dawn Deluxe Edition brings Darin Leviloff’s novel States of Siege game system back for a much larger storytelling adventure covering the Russian Civil War from 1918 to 1921. Upgraded with a bigger, hard mounted game board, beautiful linen finish cards, large counters, full color rules, and more! With several enemy "Fronts" converging on Moscow, the...
A New Day in Solitaire Gaming The SOVIET DAWN EXPANSION KIT brings players "another revolution" in solitaire gameplay with plenty of Optional Rules to help tell a more dramatic story with the Front Battles (decisive victories and defeats, and committing the "last battalion" to swing the outcome). Other Optional Rules include the use of the CHEKA and...
"Soviet Front" is a 1-4 player wargame simulation of the 1941-45 war between the Axis and the Soviet Union which features unusual and unpredictable systems for combat, movement, reinforcements, resources and so on. The purpose of this is to create a 'fog of war' so that a player is not only uncertain of the enemy's actual strength and effectiveness but...