From the back of the book: To Battle! To Glory! To Song! The trumpet is sounding "To Arms! To Arms!" and heartfelt the anthem prolong! Oh, gather the Catrawd and let them go forth! To Battle! To Glory! To Song! The Long War has entered a new phase. Decisive battles are now won by a handful of rhyflers fighting for freedom, king, or home. Based on "Flying...
Sons of Mars is a rule set that gives players the ability to recreate the gladiatorial games of ancient Rome on the table top. Build your ludus from the ground up and take to the sands of the arena with a deep campaign system that has gladiator progression, ludus expansion, special events and much more. The combat system in Sons of Mars aims to take the...
Sons of the Desert: Actions of the French Foreign Legion in North Africa, 1890-1925. Complete rules of miniature figures including 11 scenarios. Extract from the introduction: Sons of the Desert uses simple mechanics to permit a large game using many figures without bogging down in numerous charts and tables. The basic concept is that of the "Quality Die"...
Sons of the Great Elephant: The Anglo-Zulu War of 1879 is a low-complexity solitaire wargame on the 1879 Zulu War. The game uses point-to-point movement and a chit pull mechanic to simulate events and enemy army formations. The player commands British forces and native allies. On each turn, the player will select a British Leader and build forts, move...
A simple, fast-playing and very enjoyable game of World War I aerial dogfighting. The board is hexagonal, and up to 6 players may play at once. You have your own airstrip, to which you can return for repairs and ammunition reload; however, their approach is severely constrained, leaving you vulnerable to other players awaiting to pounce on you. Each player...
SOPWWID, a Solitaire One Page World War I Dogfight game has an extremely low footprint, minimal components, and simple rules. The entire game fits on one piece of paper, front and back. Also needed are 11 coins (1 penny, 5 dimes and 5 nickels or any other set of coins), and 1d10. Alternately, you may print plane images (included) instead of using coins....
Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old "combat differential" system (attack strength minus defense strength) by adding a circular system of...
Wizards, warriors, elves, dwarves, orcs and goblins battle for supremacy in Partas, the lost capital of the Sorcerer Kings. From the back of the Second Edition box: In this classic fantasy board game, players battle it out with each other and hoardes of chaos creatures for control of Partas, and then to crown their nominee in the ancient throne room of the...
Publisher blurb Fantasy Nations is a game played on a tabletop where each player controls his own nation in a fantasy world. Each game is a new experience since players create the game “board” anew each game by placing large cardstock terrain tiles on the table. Players conquer territory, recruit new units, draw magic items, gold, healers, heroes...
From the Front Porch Classics Press Release: The year is 1943. From Asia to England, and all places in between, Axis and Allied pilots put their daring, skill and nerve to the test in a fight for air supremacy; the prize being nothing less than the fate of the world. In Front Porch Classics’ new adventure game Sortie, players simultaneously play cards that...
To Mexico, the decade of the 1860s led to a convulsed period characterized by the despotic government of Antonio Lopez de Santa Anna as well a devastating civil war, called “The War of the Three Years”, tollowing "The Mexican Adventure" or The second French intervention in Mexico. The game begins right after the battles of May 5th in Puebla and the action...
Soul of Ankiril is a Strategic Card Game where players will compete using thematic decks of 25 cards, one of each element or Temen (Fire, Air, Water, Earth, Wood and Metal), with the aim of deactivating the Emanation Portals on the opponent’s field. To do this, players will move their creatures on a board made up of hexagons, then it will be up to them to...