(From the Simulation Workshop site) Designed by Markus Stumptner, Solomon Sea simulates the World War II carrier battles for control of the sea lanes around the Solomon Islands, from May to November 1942. One player commands the Allied (US and Australian) forces and the other the Japanese. Victory is obtained by destroying the opposing fleets, landing...
W101 Solomons Campaign is a solitaire game covering the campaign in the Solomons in 1942-43, during and after Guadalcanal. The player controls US forces, while the game system controls the Japanese via random actions. Ground units on both sides are regiments and battalions, air units are wings or squadrons, and naval units are individual ships in the case...
Historical simulation of the Air-Sea-Land campaign waged on and around Guadalcanal in 1942. Game begins with US invasion and portrays the subsequent Japanese attempts to retake this strategic area and the American efforts to hold it. Each Turn simulates a week of real time, during which players deploy, have combat and attempt to achieve objectives. Has a...
Game description from the publisher: The Solomons Campaign is an extensive redesign of the old-SPI game of the same name originally designed and published by James F. Dunnigan in 1973. It presents a two-player, complex historical simulation of the air, sea and land campaigns waged on and around the island of Guadalcanal in the summer and fall of 1942. The...
SoloWar: WWII is a solitaire card game set on the heated fronts of World War II. As an Allied commander, you will lead your forces against a relentless enemy, fighting decisive battles that will turn the tide of the conflict. Plan your moves, manage your troops' morale, and carefully choose when to risk everything to secure a strategic objective. Fight in...
The D-Day marked the beginning of the liberation of Western Europe. The advance through France was slow and bloody: devastated cities and continuous German counterattacks severely tested the Allied troops. With the liberation of Paris, the war seemed to be nearing its end, but a violent counteroffensive in the Ardennes showed that the conflict was far from...
Somali Pirates, designed by Joseph Miranda, is a wargame set in a hypothetical Coalition campaign to destroy the power of pirates based in Somalia, as well as to otherwise gain control of that country. The assumption of the game is that the pirates, in league with local warlords and Al Qaeda, have become strong enough to be an even bigger threat to the...
From the publisher's website: "This is a 2 player game of the United Nations intervention in Somalia. Conflict takes place between the United Nations player and the Bandit player, controlling 3 large factions. Each side has different political and military objectives. "The ground scale is abstract with Somalia being divided up into regions based on the...
Italy conquers British Somaliland Somaliland ’40 simulates the Italian conquest of British Somaliland in August 1940. In this two player game, one player ontrols the Italian forces and the other the British forces.[...] The map depicts the part of British Somaliland where the harshest combats took place. Each hex is about 10 km across (6.2 miles). Each...
Some Corner of a Foreign Field is a squad level modern combat game for 4-15 models per side. Using just a d20 or two, it models close range infantry firefights on boards from 2x2 to 8x8. Make sure you bring plenty of cover, because if you're hit, there's a good chance you're going down - better to not get seen at all! Including rules for off-board support...
Some Poles Apart is the second game in the Pocket Battle Games series from LPS, Inc., released to promote Against the Odds. Some Poles Apart takes a close look at a fascinating and almost unknown action from the opening days of WWII, when a small group of Polish troops earned full "Honors of War" from the Nazis for an amazing defensive stand they made in a...