Covering the 1814 campaign in a half sized magazine game. This game uses the same simplified card-driven system as Conquest of Shinshu from the same designer. The map covers the Eastern France from Sedan to Paris. The 110 counters includes leaders, strength points and markers. The game uses only 16 cards. The victory is basically determined by moral of...
Six Days of War begins with a Strategic Segment of card play and counter-play as each side adjusts its diplomatic standing and “war footing” and shifts unit positions on the map. This is a tense and fascinating game-within-a-game, where cards are played, rescinded, or “trumped” (at a cost) and Random Events can vary from nothing important to forced actions...
Six Days of War: The 1967 Arab-Israeli Conflict: May-June, 1967, depicts the conflict between Israel and the United Arab Republic. Players first conduct a series of card plays that determine both sides' war footing and diplomatic standing before the outbreak of hostilities. Using the same design and scale as Paul Rohrbaugh's earlier game Operation Kadesh:...
Six Empires is a historical strategy game with unique mechanics for world events, national morale, and non-player nations. Each territory in the game is assigned a point value. Higher value territories give you more points, but are harder to conquer! In addition, some territories have additional benefits like the ability to generate new military units or a...
From the designer: "Man to man combat and campaign system in the Old West. Fast play and easy to learn Six Gun Sound kicked off the man to man combat games that have become known as the Mayhem series. Not only does Six Gun Sound provide a realistic "quick & deadly" combat system it also has a campaign system. The campaign is centered around the old...
Six Gun Sound is THE cowboy game. Why? Because Six Gun Sound puts you into the Wild West of 1875 to 1885. Why did we pick that ten year period? Well it covers the Lincoln County War, the unpleasantness in Tombstone. The Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the Great Sioux War of 76 as well as the founding of...
Rob banks like Jesse James...enforce the law like Wyatt Earp...or maybe find something in between. If they did it, so can you with Six Gun Sound. With over 15 unique "professions" Six Gun Sound lets you experience the Wild West to the fullest. Six Gun Sound is a fast paced set of "cowboy" rules that allows you to refight history or make your own. Whether...
“Sixteen Thirty Something…” is a game based on the changing political and military situation during the early Seventeenth Century, the time of the Thirty Years War. It deals in an abstract manner with the formation of factions, campaigns, warfare and internal power struggles. As a player you take on the role of leading one of the new financial dynasties...
Sixth Fleet: US/Soviet Naval Warfare in the Mediterranean in the 1970's, is a simulation of operational naval warfare in the Mediterranean based on a hypothetical war between the Soviet Union and the NATO Alliance during the 1970's. First published as a magazine game in Strategy & Tactics #48. Note: Not related to the "Fleet Series" game 6th Fleet from...
Sixth Fleet is a simulation game of near-future combat for control of the Mediterranean Basin. As commander of the U.S. or Soviet fleet and respective allies, you must form your ships into Task Forces and attempt to cripple the enemy’s capital ships and submarines. Your limited air assets must be carefully assigned to defensive and offensive missions....
Trying to decipher the characteristics of modem Russian submarines and their weapons is a tricky proposition. Unlike Soviet-built tanks and aircraft, no Russian first-line submarine has ever been exported to an ally - so no one has ever been captured and analyzed by the Western Powers. And since no Soviet nuclear sub has ever fired a shot in anger, their...