Sitzkrieg is an expansion set for Axis and Allies which includes a new board sized 80 x 150 cm, an Excel based IPC-tracker, printable battleboards and a PDF based printable rules set. The set comes without plastic figurines, so you need at least any of the Axis and Allies games with all major powers present or spare parts from Xeno Games to have enough...
義経戦記:源平奥州六大合戦 (Yoshitsune Senki: The Six Great Battles of Genpei Oshu) covers battles during the Genpei war in Japan (1180–1185). The game system is chit-driven and gives a fluid game. The combat system is simple: roll a six-sided die, add the dice to the commander's combat value. The highest total wins; if the total difference is 4 or more, the enemy unit...
Six Day War: 1967 is a wargame of Arab-Israeli War of June 1967. There are two players in the game, each commanding a Front of the Israeli Army against various Arab opponents. One commands the Sinai Front; the second commands the Eastern Front. Each player also commands the Arab forces facing the other player (his opponent.) The game is designed in this...
Directly from Wars Across the World videogame, this is the tabletop version! Fast play, light rules, strong decisions will take you to this Arab-Israelian war that changed the Middle East. The objective for both the players is to mantain the control of some key areas on the map in order to obtain Victory Points. The winning of battles also give VPs. At the...
Covering the 1814 campaign in a half sized magazine game. This game uses the same simplified card-driven system as Conquest of Shinshu from the same designer. The map covers the Eastern France from Sedan to Paris. The 110 counters includes leaders, strength points and markers. The game uses only 16 cards. The victory is basically determined by moral of...
Six Days of War begins with a Strategic Segment of card play and counter-play as each side adjusts its diplomatic standing and “war footing” and shifts unit positions on the map. This is a tense and fascinating game-within-a-game, where cards are played, rescinded, or “trumped” (at a cost) and Random Events can vary from nothing important to forced actions...
Six Days of War: The 1967 Arab-Israeli Conflict: May-June, 1967, depicts the conflict between Israel and the United Arab Republic. Players first conduct a series of card plays that determine both sides' war footing and diplomatic standing before the outbreak of hostilities. Using the same design and scale as Paul Rohrbaugh's earlier game Operation Kadesh:...
Six Empires is a historical strategy game with unique mechanics for world events, national morale, and non-player nations. Each territory in the game is assigned a point value. Higher value territories give you more points, but are harder to conquer! In addition, some territories have additional benefits like the ability to generate new military units or a...
From the designer: "Man to man combat and campaign system in the Old West. Fast play and easy to learn Six Gun Sound kicked off the man to man combat games that have become known as the Mayhem series. Not only does Six Gun Sound provide a realistic "quick & deadly" combat system it also has a campaign system. The campaign is centered around the old...
Six Gun Sound is THE cowboy game. Why? Because Six Gun Sound puts you into the Wild West of 1875 to 1885. Why did we pick that ten year period? Well it covers the Lincoln County War, the unpleasantness in Tombstone. The Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the Great Sioux War of 76 as well as the founding of...