Of the plethora of galaxies in the universe, seven of them are primordial. In them are found the Seven Stones of Creation, responsible for all existing power, providing the energy, vitality and balance necessary for everything to exist. The greed for possession of these stones corrupts villages, fuels wars and smolders the sense of justice of those who...
“七大恨:滿州的崛起 Seven Grievances: The Rise of Manchuria” is a strategic wargame to simulate the Manchuria invasion of Ming dynasty in 17 century in China. It is a fast-paced and card-driven wargame for 2-3 players in 2 to 3 hours. Players commands the Army of Manchuria, Ming Dynasty, and Mongolia and use Strategy cards to maneuver tactics, develop technologies...
Seven Pines - The Battles of Seven Pines, May 31-June 1, 1862, and Savage Station, June 26-29, 1862. This is the twelfth game in the Civil War Brigade (CWB) Series from The Gamers. It covers the the battles of Seven Pines (May 31st - June 1st, 1862) and Savage Station (June 29th, 1862). The Seven Pines scenarios recreate the two days’ battle of Seven...
The SHOT & SHELL BATTLE SERIES recreates battles fought during the mid-nineteenth century at the brigade level. Each brigade is represented by an ID counter and several Step Counters so as to model the gradual attrition of combat strength over the course of a day's fighting. Divisions are Activated in alternating impulses, with each Activation (or...
"Simple tactical skirmish rules. Based on the classic movie Seven Samurai." Seven Samurai and forty villagers face off against thirty-seven heavily armed bandits. The game is played on a hex map showing the village being protected by the Samurai. The counters represent men, horses, guns, armor, and wounds. "Victory: The Bandits win if all the Samurai are...
Hypothetical 1945 naval conflict around Panama Canal in which the Axis have conquered all of the world except North and South America. Uses the Victory at Midway: Turning Point of the Pacific War, June 1942 system slightly adapted to the larger scale of the campaign (for example, there are no DD units - they are assumed to be wrapped into the larger ship...
Designers Note: Have found a potentially interested publisher, and several changes to the design have been made. I'm very pleased with them, but this may mean that the description here will change. - Alex SEVEN WEEKS is a 2 to 3 player Euro-style war game that aims to recreate the maneuvering, bloodshed, and events of the Austro-Prussian War of 1866 in the...
Seven Years is a war game designed to be simple and efficient. At the core are: a two-table engine, the five status definition of units, a flexible command system that can span from cumbersome to almost Napoleonic and last not least a more fluid game sequence, than most common rule sets can provide. While operating at brigade level, it is designed to keep...
Seven Years War is a simulation of the war between Prussia and a Coalition of European states, 1756-1764, published in Strategy & Tactics #163 (Sep 1993). While militarily a stalemate, the war consolidated Prussia's dominance of central Europe until its defeat at Jena and Auerstadt in 1806. The game is designed for two players or two teams. The Prussian...
"Seven Years War" is a two player Card-Wargame simulating the Seven Years War (1756-1763) between the English & French Alliances. Compete for influence in: Europe, North America, India, and the West Indies. Players share a common deck but with cards specific to certain players and campaigns. Victory can be achieved in Europe or the Colonies. A complete...
These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly the Seven Years War. To simplify the game a standard size of unit is employed and only a few major formations are permitted. Figures are not removed but a simple record needs to be kept of the status of...
The Seven Years War: Frederick's Gamble (7YW:FG) is a wargame based on the innovative and still ever popular card driven game engine The Napoleonic Wars (TNW). If you’re familiar with TNW or its successor games, Wellington and/or Kutuzov; you’ll have little difficulty getting into enjoying this game. The game’s title stems from Frederick the Great, King of...