From the Two Hour Wargames Site: I, Zombie The ATZ world is complete. THE FOUR HORSEMEN HAVE ARRIVED I, Zombie is the last book in the All Things Zombie Trilogy. In the previous two books, ATZ and Haven, we gave you the "how" of the game. How do you get started? How do you shoot? How do vehicles work? Everything you need to know about how to play the game...
All Things Zombie is a board game based on designed by Ed Teixeira of Two Hour Wargames and winner of the Origins 2005 Miniatures game of the year. Gamers play as survivors trying to survive in a world populated with zombies, fighting intensely satisfying tactical battles as they roam the devastated land. As the minis game designer, Ed Teixeira says, "It's...
All Things Zombie: Final Fade Out is a miniature skirmish game set in a post-apocalyptic future where the world is filled with hordes of Zombies, leaving humans to fight for survival each day. The rulesystem is designed for 28mm miniatures but can also be used with 15mm models. Two Hour Wargames's popular Reaction System allows for cross-game compatibility...
“Zombies are just the start of your troubles.” All Things Zombie: Reloaded is the expanded 2nd edition of our original All Things Zombie: Reloaded board game. Designer and Developer Ed Teixeira has developed his zombie world, so it’s not just the zombies you need to worry about. Before you were fighting zombies; now you have to work with and against the...
AYM (as it is abbreviated) is a tactical boardgame where players take the role of a mech pilot. Players custom design their mechs by use of a series of transparency overlays, giving them a final visual representation of the mech they designed. Players' mechs then enter a map via dropship, where they will need to complete the objectives of that scenario....
In Aldarra, you play as one of four mighty factions, warring for control of this long lost nation. Each Faction has its strengths, and its history, within the lore of Bordair. 3-4 players will select their faction and take as many paths as they can to emerge the new rulers of Aldarra. Use your fleets to exterminate your opponents. Complete secondary...
Meet Savage Skies, the expansion to the Aldarra board game that elevates your strategic warfare to new heights. This expansion introduces 72 additional finely crafted miniatures and two new factions, adding layers of complexity and variety to your gameplay experience. With new factions come new abilities and play styles, demanding a more dynamic strategy...
Allah Akbar presents a set of rules for handling a miniatures campaign covering the First Crusade. As the introduction puts it: "Now you command those armies once again in this exciting stratigic (sic) game of the First Crusade. If you have never played a strategic game before, it is the same as a board wargame except that all battles are fought out in...
Allenby's and Lawrence's Desert Wars is a fast, playable, intense Operational level micro-wargame about the 2 wars against the Turks in Palestine and Western Syria waged by the British and by the Arabs. The British wanted the Turks out of Palestine and the Levant to replace them with British and French control, while the Arabs and TE Lawrence were fighting...
Allenby's Blitzkrieg is a 2 player Operational level board-wargame on the last great horse cavalry campaign in history. The game covers the first 48 hours of the offensive launched by General Edmund Allenby's army on the 19th September 1918 in northern Palestine (now Israel). The battle commenced just before dawn on the 19th after a brilliant deception...
Allenby's Gamble (# 117-1), covers the start of the Southern Palestinian Offensive of November 1917. The EEF, having failed taking Gaza twice, replaced their Commander whom brought a new approach to the matter. Allenby's strategical objective was the defeat of the Ottoman army in Southern Palestine, decisive enough to ensure Ottoman reinforcements being...