Allenby's Blitzkrieg is a 2 player Operational level board-wargame on the last great horse cavalry campaign in history. The game covers the first 48 hours of the offensive launched by General Edmund Allenby's army on the 19th September 1918 in northern Palestine (now Israel). The battle commenced just before dawn on the 19th after a brilliant deception...
Allenby's Gamble (# 117-1), covers the start of the Southern Palestinian Offensive of November 1917. The EEF, having failed taking Gaza twice, replaced their Commander whom brought a new approach to the matter. Allenby's strategical objective was the defeat of the Ottoman army in Southern Palestine, decisive enough to ensure Ottoman reinforcements being...
Allerheim 1645 (also known as Second Nördlingen) is the second Thirty Years War DTP (after Nördlingen 1634) privately released by designer Ben Hull. Part of the Musket & Pike Battle system, this release ended up being polished and published by GMT in Under the Lily Banners (see that title for more specific game and system information). Large (32 x 20)...
A 1-7 player game of diplomacy and warfare in the Napoleonic Era... with a Columbia Block System twist. Play as Austria, Britain, France, Prussia, Russia, Spain, or the Ottomans. These major powers cannot survive alone, however. They require the assistance and support of neighboring countries, the Minor States. Even though Alliance is best with 3-7...
Through battle by land, sea, and air combined with diplomacy and ever-shifting alliances you attempt to become the most powerful leader in an imaginary world. The goal of this strategy board game is to achieve the highest score after five "game years." (Players are rarely eliminated from the game because winning does not require total conquest, but simply...
Alliance: Supergra Strategiczna is a "Strategy and Diplomacy" multi-player board wargame that simulates a theoretical War in Europe in the '30s. Seven Nations: Britain, France, Italy, Germany, Romania, Poland, and Turkey are trying to eliminate the competitors. When four Nations are defeated (no more cities controlled) the remaining three nations share the...
Alliance: The Card Game is a fantasy, dueling card game with warring factions, fighting to become the new and true Alliance. Players can enjoy this simple-to-learn, two-player, battle game between armies to defeat your opponent's Leader and win the battle. The game of chance, simplified strategy, and fantasy warfare! Zaldar's return from the dead, with a...
It's July 1914 and the great European powers are divided into two alliances. Which one will come to dominate Europe? In this game, the players are divided into two teams (Russians, French, British vs Germans, Austro-Hungarians, Ottomans). For your team to be victorious, you need to keep a tactical advantage while keeping your economy afloat. —description...
Legend has it that long ago, Gah'dir the supreme mage forged a weapon known as the Scarlet Sword in order to form an alliance with Bashok the great orc king. By wielding the sword together, they created the most powerful alliance ever built among enemies and gained a power like no other. Since then, the sword has disappeared and reappeared many times over...
Crimean War Quad: Alma - The First Battle, 20 September 1854 "Alma is a simulation of the first battle of the Crimean War. Alma was the only battle in which the entire armies of the three major belligerents (England, France, and Russia) were involved. The British and French had landed on the West coast of the Crimea only a few days before and, had they...
The original SPI set is a quad game, containing four battles: Alma Tchernaya River Balaclava Inkerman The Decision Games version published in Strategy & Tactics magazine #201 (Jan/Feb 2000) contained only: Alma Tchernaya River Crimean War is a tactical level game on the battles that were fought on the Crimean Peninsula in the mid-1800's. Units are...
Alma 1854 is a tactical game simulating the first land battle of the Crimean War between the Russian troops and the allied Anglo-French-Turkish troops on 20 September 1854. A game turn represents approximately 45 minutes; a unit represents a regiment or an infantry brigade, two or three artillery batteries, or a cavalry brigade. One six-sided die (d6) per...