A Shenandoah American Civil war Miniatures Campaign System for the James river Campaign. The Penisula Campaign Module if the first follow up to Shenandoah. The basic system is mostly unchanged. What this module offers is a new map and vehicle to give meaningful strategic reasons for your ACW miniatures battles.. Map system for running the campaign using...
Shenandoah: Jackson and Sheridan in the Valley, 1862 – 1864 is the latest design in the award-winning Great Campaigns of the American Civil War (GCACW) series. It contains both a complete redesign of the Stonewall in the Valley (SIV) game covering Stonewall Jackson’s 1862 valley campaign and a completely new game module Sheridan in the Shenandoah that...
From Columbia website: Shenandoah covers the remarkable Valley Campaign of May/June 1862. Led by Thomas 'Stonewall' Jackson, a smaller Confederate army with audacious marching and fighting, paralyzed and defeated three enveloping Union armies. Military students worldwide study Jackson's strategy and tactics to this day. The CSA player has the advantage of...
Sheridan's Ride is a simulation of the battle of Cedar Creek, fought on October 19, 1864, between the Union Army of the Shenandoah under Philip Sheridan, and a Confederate Army under Jubal Early. The map represents the terrain around Middleton, Va., where the battle was fought, and the counters represent the infantry, cavalry, and artillery units which...
Sherwood is an introductory Tactical level wargame providing simplified rules that are based on the highly successful Cry Havoc series. The game has two levels of rules: one intended for young players (10 years and up) and those new to wargaming; a second level introduces additional rules that provide a more realistic gameplay. Finally, experienced players...
Game is Free & Available to PnP. Click on Files to download. WINNER OF “BEST AREA CONTROL GAME” IN THE 2020 BGG SOLITAIRE GAME DESIGN CONTEST*** Shield of the Viking is a solitaire Tower Defense / Tile placement game that sets you as the Jarl of a small Viking village who is trying to survive the nightly raids from "the riders" who live in the mountains to...
Victory is your only aim here today, O' Jarl of the Northern Kingdoms! Bolster your line, steel yourself, and be prepared to consult the Witch Doctor to gain an edge over your foes this day. Treachery, doom, and total annihilation await your foes as wage war against them for the ultimate prize, gold, gems, and Valhalla! Will you gain a seat at Odin's Table...
Shield Wall is a low complexity wargame on the Battle of Hastings. The game uses traditional hex-and-counter mechanics to simulate the combat and emphasizes the ineffectual assault of Norman archers, the combination of Norman foot and cavalry units, and the defensive strength of the Saxon shield wall. The game also highlights the difficulty that the Saxon...
From Bronze Age Chariots to Medieval Knights… Step into the great battles as told in the history books — not just played, but understood. These classic-style rules let you command vast armies from the dawn of warfare to the late Middle Ages, with mechanics that reflect the tactical shifts across centuries of change. From phalanx to pike, from horse archer...
“Rules for ancient combat simulation.” This is a rule set for miniatures battles at an army scale. Units are comprised of 2 - 12 Elements with each element being upwards of 200 men or horses, single elephants, or 20 or so chariots. It includes a points system for balancing armies and terrain, and for calculating victory. Movement and ranges are calculated...
Shieldwall aims to recreate the atmosphere of Dark Age battles in the British Isles and Northern Europe. The rules were inspired by Andy Callan's Dark Age Infantry Slog. They adapt the basic Comitatus mechanisms to provide interest and colour to what otherwise might be a fairly boring game of two more or less identically armed shieldwalls crashing into...
Shieldwall is a fast play set of fantasy mass combat rules. Designed for print-and-play, Shieldwall is an easy to learn and teach system that you can utilize for any collection of miniatures. A 17 page pdf includes: - Rules for creating an army. - Six scenarios that can be played alone or as campaigns. - Print-and-Play deck of Special Event Cards. - A...