Clearly one of the defining military conflicts of our time, the Vietnam War pitted the military might of the USA against the willpower of the Vietnamese Communists. Political and military leaders on both sides struggled to dictate the direction of a new kind of war, a guerilla war on an immense scale. The lessons learned in Vietnam have been applied to...
While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-to-man skirmish wargaming, either on the tabletop or a hex map. This supplement to the Phoenix Command Mechanized Combat System provides the Weapon Data for the primary Anti-Tank Guns of...
While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-to-man skirmish wargaming, either on the tabletop or a hex map. This supplement to the Phoenix Command Mechanized Combat System provides the Status Sheets for the primary Medium Tanks of...
Daimyo: Battle for Japan is a 4-6 player board game that combines action selection, area control and no-luck player vs player combat. You are a Daimyo, a Japanese feudal lord, leading one of 6 historical clans during the tumultuous Sengoku Jidai, the Warring States period of medieval Japan. Over three turns, players forge alliances, resolve actions, and...
Historically grounded, Sensō is a light wargame featuring area-control mechanics and a light, trick-taking card mechanic. Sensō, Wage war to become the Emperor through the trampling of your enemies. Sensō is a 2 to 5 player light trick taking / area control war game set within the early stages of the Sengoku period. The Year is 1570, Oda has grown to be...
Serpents of the Seas is the second volume in the Flying Colors series of naval combat games, and represents frigate actions and the rise of the American Navy. Unlike the larger battles between ships of the line depicted in Flying Colors, Serpents of the Seas includes sixteen battles from the American Revolutionary era and the War of 1812 that involve...
Beat to Quarters, Vol II (Serpents of the Seas) is an official expansion to Serpents of the Seas by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using...
There were mixed feelings among the few people in the British government or military high command who heard of Churchill establishing the SOE -- Special Operations Executive HQ. While many approved of the idea of consolidating efforts that had been scattered among at least four small, unfunded departments, not everyone agreed with the whole idea....
INTRODUCTION The year is 1795 and France is gathering their Forces for their Armies and Navy in a grand attempt to conquer Europe. It is also a time of revolutions, imperialism, piracy and political intrigue. In this game, you start out as a young Officer serving in the Royal Navy. As you complete missions, you will gain experience, honor and hopefully...
From the publisher's website: "Setting Sun, Rising Sun: The Russo-Japanese War" is an uncomplicated wargame centered on the naval aspects of the Russo-Japanese War of 1904-1905. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanics. The...
Setting The East Ablaze! contains miniature wargame rules for warfare in Central Europe, Russia, Central Asia, China and elsewhere from the years 1917-1926. These rules are designed for medium-sized games (c. 60-70 figures per side), but they do work just as well for smaller skirmish-level games, and for larger games of up to 500 figures per side. Rules...