Schutztruppe, Heia Safari, 1914-18 delivers an intriguing and detailed look at the East African Guerrilla war, 1914-1918. This is a moderate complexity wargame with detailed naval and supply rules, and a map and order of battle representing the authoritative treatment of the campaign. The overall game presentation is enhanced with a mounted game map and...
In the late autumn of 1943, an American B-17F veers out of formation and heads back to the safety of Great Britain. A "schwarm" of German fighters breaks off to give it a proper farewell. In this solitaire game the player leads the German schwarm in an attack against the B-17. The player wins if he destroys the bomber while losing none of his own aircraft....
Schwere Kompanie are detailed Tactical scale rules at Company level. The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play. All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set...
Schwerpunkt! is a tactical game of combat on the East Front in the last two years of World War 2. Units are squad-sized, hexes represent about 100 meters across, and game turns are 60 to 120 seconds of real time. Six small scenarios are provided. The rules are short and succinct, with no real surprises from the standard igo/ugo practice, with one exception...
Schwerpuckt is a set of miniature rules for playing large WW2 battles. Each stand is 1 company, 1"=200 yards, and 1 turn = 30 minutes. Most mechanics use single die rolls with situational modifiers to speed play. Rules are 20 pages, and cover the usual fire, movement, and morale rules. Army lists and scenarios will be posted on the Web site:...
An accident on an orbital research station causes the release of lots of dangerous creatures you must gets a group of security guards and scientists to the escape pods. Sci-Fi Escape is a solo game with plenty of random events to keep the game different every time it is played. Ideal for 28mm figures but could easily be played with other figure scales....
Rescue a scientist from a disintegrating space station while fending off assorted nasty animals. This is a follow on to several previous games (Sci-Fi Escape: A Solo Game, Sci-Fi Return: A Solo Game) but can be played as a stand alone game. Ideal for 28mm figures but any size will do as long as they are individually based. Turn Sequence: Activate your...
In Sci-Fi Return, you must enter a damaged space station and recover some information. The station is in danger of falling apart and various dangerous creatures have escaped and are roaming the facility. This is a sequel to Sci-Fi Escape but is a stand alone game you don't need anything else to play it. Ideal for 28mm figures but you can use whatever comes...
Welcome to The Sprawl… Sci-fi skirmishes are an increasingly popular genre of war game but they are more dependent than most on good scenarios to keep them varied and exciting. John Lambshead has taken the work out of scenario building. He presents a selection of thirty-six missions of varying complexity, each with clear objectives and victory conditions...
Subtitled: or, Too Much for the Mahdi. Unusual set of umpired miniatures rules depicting late 19th Century Colonial Campaigns in Africa. In essence, the referee plays the part of the Mahdists while each player takes the part of an individual officer commanding part of a British force in the Sudan. This is done to simulate the asymmetrical nature of...
Aut viam inveniam aut faciam. (I shall either find a way or make one.) — Hannibal the Barcid. In 203 B.C. two genius strategists vied for the fate of the world. Hannibal: The renowned Carthaginian general; and Scipio: The Roman Hero. SCIPIO is a two-player strategy board game: players take on the role of military leaders to command the armies of an ancient...