Scars of Baladorne is an immersive and strategic board game that takes you on a journey to the world of Baladorne. In this game, players assume the role of commanders, leading their armies into intense battles for control over the realm. With a focus on tactical movement, players strategically position their units, utilizing their unique attributes and...
Goal Finish off your post-apocalyptic neighbors to command the new local power center. Gameplay Take charge of 1 of 8 Factions from four Groups, generate Resources, build up your offenses, and take charge of your corner of the world. The World It has been decades since the end of the Resource wars in 2126 and the collapse of the 'Old Nations', but New...
VERSION 2.0 ARE ON THE WAY!!!! Description from the designer: Scavengers is a game that passes in a world different from ours, with a mixture of magic, steampunk, and lots of history. I did not mention it, but I love writing, and during this time I designed the system, I wrote a lot of lore that I intend to put together with the game, My native language is...
Scavengers is an entry-level sci-fi strategy board game where 2-4 players compete for dominance on a hostile alien planet. The goal? Be the first to collect 10 Warpium, a rare and powerful energy source. With four streamlined phases per turn, players deploy units, expand territory, and engage in tactical battles, making for a fast-paced yet deeply...
The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and...
The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. It completes the campaign begun in volume 1. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the...
This game consists of three separately saleable parts that can be combined to form a Scharz game (for 12 players): Part I: https://boardgamegeek.com/boardgame/344934/scharz-part-i Part II: https://boardgamegeek.com/boardgame/344935/scharz-part-ii Part III: https://boardgamegeek.com/boardgame/344939/scharz-part-iii and a separately playable expansion...
The first of three parts of the board game Scharz. The game includes two maps (Britannia and Italia), four-player game sets (469 wooden components in total) and four game modes (fast, basic, original and extended). The game is combinable with the other two parts (and therefore for up to 12 players). The English version 0.99 can be still purchased at...
The second of three parts of the board game Scharz. The game includes two maps (Vikings and Taifas), four-player game sets (469 wooden components in total) and four game modes (fast, basic, original and extended). The game is combinable with the other two parts (and therefore for up to 12 players). The English version 0.99 can be still purchased at...
The third of three parts of the board game Scharz. The game includes two maps (Huns and Orient), four-player game sets (469 wooden components in total) and four game modes (fast, basic, original and extended). The game is combinable with the other two parts (and therefore for up to 12 players). The English version 0.99 can be still purchased at scharz.com....
An operational level wargame of operations in the area of the Scheldt Estuary in Belgium and Holland in October and November of 1944. The crucially important port city of Antwerp had fallen to a rapid British advance in September, but the port could not be used until the coastal artillery defences at the mouth of the Scheldt had been neutralized and the...