This set contains: 3 Sohei Musketmen 1 Recruitment card 1 Trait card 1 Skill card 1 Multi-base Sohei warrior monks armed with muskets battle against the foes of their temple. The Reckless Shooters trait allows musket-armed troops to move faster but limits them to firing at the nearest enemy! The Grab a Musket skill lets a character shoot with the gun of a...
A young, impetuous samurai sets out to defeat the enemies of his clan and bring honour to his family. Samurai Hero Samurai Warrior Ashigaru Sergeant (Kogashira) 3 Ashigaru spearmen Ashigaru with bow Ashigaru with musket 9 Skill Cards 2 Trait Cards 1 Honour card 1 Dishonour card 5 Quest Cards MDF bases The warriors in this box form an ideal starter force...
Redeveloped - but unreleased - version of the Japanese game Feudal Lord, originally published in 1983. In Samurai Lords, players scheme, plot, plan, fight, and deal with unforeseen events in the quest to become the supreme Samurai on the land. With 26 scenarios to represent periods ranging from the 12th to the 16th century and with some 500 major samurai...
BACKGROUND: Samurai Conquest is a semi-historical simulation of Japan’s Wars of Unification. The Player assumes the role of the head of the Tokugawa Clan during the later decades of Japan’s Wars of Unification (1540-1600). As the Leader of the Tokugawa Clan, you have the powerful ambition of conquering your Clan Rivals and unifying all of Japan’s Provinces...
The air to air combat game in World War 2 Pacific theater. This game incorporates technology of the Role Playing Games. Usually played with the game master. Player(s) control a Japanese naval fighter pilot, and performs various missions. Allied aircraft are operated by the game master. Each mission is played like a typical air combat game. In addition...
Easy, army level miniatures rules for Japan's Age of Battles, 1550-1615. Designed to work with any mounting system and any size figures. Decent sized games can be finished in 3-4 hours. Designed and written by the author of Warfare in the Age of Reason, Age of Discovery, Age of Napoleon, Pig Wars, A Firebell in the Night and Iroquois Terror. —description...
A set of small scale skirmish action rules based in Japan between the years 1550 to 1620 Sengoku Jidai - The Age Of The Country At War. Become a Daimyo "Warlord" and control your Samurai and Ashigaru, gain help from Sohei "Warrior Monks" and Ronin "Men Of The Waves". But be cautious other Daimyo are plotting your downfall, the populous are not to be...
INTRODUCTION SAMURAI WARLORDS is a semi-historical game where one to four Players assume the roles of minor Samurai Warlords, or Daimyo, in Japan during the time of the Wars for Domination. There are two Periods that Players can choose to Play. The first is the Kamakura Period (1192-1333) when there is a risk of Mongol Invasions. The second Period is the...
(From the Introduction) Samurai Wars is a game sited in medieval Japan. Each player represents a "Grand Lord", confronted with the other players for the control of lands and resources (mines, hamlets, castles...) in a combination of stretegy, planification, risk, diplomacy and (mostly) war. In a game turn, each player must collect his resources in order to...
The Battle of San Fermo took place the 27 May 1859 at a mountain pass near lake Como in northern Italy. It was an engagement during the Second Italian War of Independence in which the Italian volunteers of Giuseppe Garibaldi's Hunters of the Alps defeated an Austrian force, forcing the Austrians to abandon the town of Como. San Fermo is the first wargame...