In October 1806, Napoleon’s Grande Armee is descending on western Saxony in multiple columns. The Saxons and their more powerful Prussian cousins are gathering to give battle. On 10 October, the advance guard of one French column crashes into the advance guard for one wing of the allied armies. A French victory will open the possibility of splitting the...
Sabotage was designed and illegally distributed by a group of Danish resistance fighters during the German occupation of Denmark which lasted from 1940-45. It simulates an actual act of sabotage that took place against a transformer station at the Scandia Locomotive Factory in Randers on 6 July, 1943. Erik Hagen, a medical practitioner who was also active...
Sabotage - "A Pocket War Game for two players" "Sabotage is a game of securing weaponry and attacking strategic buildings, railways, bridges, etc." Components: There is a small board (lined with felt on the bottom - a nice touch), 3 pawns of a distinct color for each player, red chips, blue chips, 2D6 and a deck of target cards. The board consists of 3...
Description from the publisher: Sabres and Smoke: The War of 1812 is a 2-player, turn-based light strategy board game set during the War of 1812. From Trenton in the Michigan Territory, to Fort George and Queenston Heights in Upper Canada, to the shores of Baltimore, Maryland, players will be able to pit British and Canadian infantry, militia, artillery...
Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age. The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms. In a period that is...
Command & control dominated rules for Corps level and above games. The units are the traditional ones- infantry battalion, cavalry regiment and artillery battery- but they are controlled in brigade groups by orders given with a few keywords. These are factored into a Tactical Engagement Chart that determines the type of engagement and frees the player from...
"SAC: All Out Nuclear War Against the Soviet Union, 1962" is an introductory level, low complexity wargame simulation. It portrays a “what if” attack by the US Strategic Air Command (SAC) against the USSR. The premise of the game is that the Cuban “missile crisis” escalated to an all-out nuclear war between the Cold War protagonists. The game is designed...
Sack Armies is a fantasy-based battle game for 2-6 players with strategic, operational, and tactical elements. It was released several years ago, but implemented many innovative mechanisms (at the time) and an well-designed elegant system. It was marketed as a Collectible Token Game; however, the “collectability” aspect is almost completely mitigated by...
Sacre Bleu is a lightweight set of skirmish rules for individually based figures featuring a highly variable sequence of play, simple mechanisms and several scenarios to try out. Not at all complex, they are aimed for games of between 10 and 100 figures in the Horse & Musket era, although they could with a little bit of work be adapted to other periods. In...
At Waterloo a battle within a battle raged all day. The struggle for the Farm at La Haye Sainte was key to Wellington's defence, it had to hold or the centre would be broken. Sacred Hedge recreates the events at the farm of La Haye Sainte on that fateful day, 18th June 1815. Players take the role of either the French, launching multiple attacks on the Farm...
"Sacrifice in the East is a two-player game based on the final months of World War Two where the Soviet Army finally ejected German forces from the Soviet Union. The portion of the battle simulated here represents a nightmare delaying action as German forces tried futilely to prevent the avenging Red Army from penetrating Germany during the final days of...