Basic war-game rules on different topics: English civil war Marlborough's Wars Napoleonic Warfare American Civil War Mechanized Warfare 18th century naval Warfare Modern Naval Warfare Air warfare 1914-1918 Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged...
Naval wargames rules covering the period 1914-1928. Designed to be played with 1:3000 models on a tabletop or 1:1200 models in a hall. Originally published in 1973. This entry based on the 1975 second edition. The rules have an introduction to the period followed by rule concepts and ship statistic calculation rules. Then firing guns and torpedoes, hitting...
Rules of Battle depicts battles during the "Age of Marlborough" such as the Nine Years War, the War of Spanish Succession and the Great Northern War. The game is designed to play the large battles of the period: battles of 100,000 men can be resolved in an evening, with tables only a mere 3' x 5'. The game is designed for miniatures 15mm or smaller. Scale:...
Rules of Engagement (RoE) This book provides gamers with all the information they need to get started with the Rules of Engagement system. Below is an outline of what the book contains, follow the link to have a look at pages from the book itself on the company website. Rules of Engagement is a tabletop wargame for two or more players that allows you to...
The Operations and Objectives sourcebook allows players to introduce a strategic level to their WWII gaming. Taking control of company sized formations on the campaign map, sides compete to accomplish objectives set by the upper echelons of their commands. Designed for multiple players using the " Rules of Engagement" tabletop wargame, this addtion will...
Armoured Assault book provides gamers with additional vehicles not featured in other Great Escape Games publications. It also contains two new scenarios which allow gamers to field more than on vehicle alongside their infantry platoons on multiple vehicles on there own. The majority of the vehicles in the book are from the later part of World War Two....
"Generic Rules for Combat in any scale or era." A universal and generic wargaming system for recreating battles from all eras, and from fiction, using a hex map, counters, and dice. Unit stats are included for World War I, World War II, Napoleonic campaigns, Feudal Japan, the Middle Ages, and science fiction spacecraft. In addition, there are army lists...