"Generic Rules for Combat in any scale or era." A universal and generic wargaming system for recreating battles from all eras, and from fiction, using a hex map, counters, and dice. Unit stats are included for World War I, World War II, Napoleonic campaigns, Feudal Japan, the Middle Ages, and science fiction spacecraft. In addition, there are army lists...
A generic rules set for recreating ancient battles on a variety of scales. "The basic concept is to be able to have: Relatively quick battles with 20-30 units to a side. A minimum of record keeping. Easy set up. A very simple rules-system, easily learned, and easily modified." Contains Army Lists for the Greeks, Persians, Macedonians, Indians...
AKA: "A Fistfull of Dice" A straightforward set of rules for triggernometry, bloodshed & mayhem in the Old West, also suited to the American Civil War & various struggles south of the border down Mexico way. This is a set of miniatures rules for gaming in the Old West. The game includes rules for dealing gunfights as well as dealing wiht horses and Indian...
A "Rulette" is a small rules booklet, according to the publisher. The whole booklet is very short and the rules are very concise (not covering every possible detail), but still very playable. This is a set of skirmish rules for wargaming, where one model equals one ship. (However, if transporting troops, a based group of figures represents 500 foot...
A turn based tactics strategy game pitting two armies against each other for total dominating victory. The last one standing is the victor. Armies consist of units that range from a wide range of factions, including circus performers, fairies and the undead. The game begins with an always changing battlefield and a win/lose condition being selected, such...
Rumblestruck is an accessible and versatile miniature battle game for two players, in which units move and attack to claim victory. The rules are refined into a friendly volume of 13 pages. They use a grid of 16×16 squares and five six-sided dice. Units have four attributes and a cost, and they may have abilities. A cost formula is provided to create...
Captain, that’s an Andromedan Dominator! Steady on! Let the Vudar ship flee. We are the ISC; we will prevail. There was war, and there was peace. Rumors of Wars is the sixth book of the Star Fleet Armada series, bringing the combatants of the Star Fleet Universe into the Starmada game. Within these pages, you will find ships, weapons, and equipment from...
Forbidden Dark is a Stand alone book that brings the world of Run from the Dark to the Miniatures game of Forbidden Psalm. The book is stand alone and does not require either the Forbidden Psalm rule book or the Core Run from the Dark RPG. Forbidden Dark however does include a full 15 session long story campaign that can be used in Run from the Dark! It...
From the rulebook: "These rules are designed for team play against an umpire-controlled zombie infestation. It is heavily influenced by '28 Days Later' and the game 'Left4Dead'. It is written for use with 20mm/25mm figures and a good source of large numbers of plastic zombies are the ones form the board game Zombies! (they also glow in the dark). The...
An exciting, fast paced game recreating tactical submarine actions during World War II. Critical elements of submarine warfare presented including Sonar, evasion and maneuver, torpedo attacks, collisions, anti-submarine weapons, and gunnery. Each submarine's location is secretly plotted on Submarine Data Sheets. There are 21 scenarios included from the...
Miniature wargame rules for naval actions in the American Civil War, intended for 15mm scale figures and miniature ships but also usable with 10mm and, with some record keeping, 1/600 or smaller ship miniatures (with player-provided movement/range conversions). Rules cover armored vessels, steam and wind-powered ships, submarines, ramming, ship vs....