October 1, 2034 marks the beginning of the conflict that unfolds in Rising Dragon, a standalone game and campaign setting for the Armageddon War system. With the United States turning inward in the wake of the catastrophic ‘Armageddon War’, China seizes the moment to assert its territorial claims, letting the world know that it is now the unchallenged...
96 Kickstarter Exclusive Clan and Province mini cards to be used with the 3 special game modes which change the rules of war. Originally those game modes required players to write on a piece of paper their chosen Province or Clan, but this promo will give each player a full set of 8 Province cards and 8 Clan cards they can pick from. Included with the...
Set of 3 monster miniatures for Rising Sun: Sacred Warrior - panda. Has +1 force for each Virtue card you have. Phoenix - If Phoenix is killed, gain VP and return it to the same Province immediately. Nure-Onna - Counts as 2 Force. Before resolving War in a Province, this may cross a Shipping Route to join that Battle. Note: These monsters were included as...
Raging Sun is a fan expansion that allows players to utilize the miniatures from Blood Rage in a game of Rising Sun. This expansion has a focus on combat and monsters with mechanical inspiration from Blood Rage. Raging Sun contains three modules which can be used together or separately in a game of Rising Sun. Those modules are: The Viking Card Set: A set...
This set contains all the exclusive stretch goals unlocked during the Kickstarter including a box to store them all in. These items include an extra set of season cards, the plastic strongholds and alliance tokens for the base game clans, plastic mandate cards, plastic ronin tokens, the Fox Clan, and 10 monsters (Koneko, Kotahi, Phoenix, Nure-Onna...
96 Kickstarter Exclusive Clan and Province mini cards, to be used with the 3 special game modes which change the rules of war. Included with the Kickstarter edition of the 68-page Rising Sun graphic novel, an exclusive edition of the 3 Rising Sun issues published by IDW. Originally, those game modes required players to write on a piece of paper their...
For miniatures enthusiast or a cardboard wargamer, Larry Bond's Command at Sea naval warfare system, for WWII, emphasizes technical and historical accuracy, woven into a streamlined rules structure that keeps the action fast-paced and fun. The Rising Sun, Vol. 1 in the series, covers the Pacific 1941-43. The boxed set now comes complete with the 3rd...
From the back of the box: During World War II, battles involving battleships and aircraft carriers overshadowed the daring exploits of motor torpedo boats and motor gunboats. However, these Mighty Midgets performed invaluable services, venturing out night after night to attack enemy naval, air and ground forces. They operated in every major theater of the...
(from the back of the book:) Emperor's Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors extant in the Second World War. Over 200 ship-classes and over 130 aircraft are included, many of which have not appeared in print before. All earlier listings for these ships and aircraft have been updated to include...
For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea 4th Edition standard. American Fleets includes over 250 ship classes and over 190 aircraft, many of which have not appeared in print before. All earlier listings for these ships and aircraft have been reviewed and updated to include...
A campaign system and tactical rules for pre-dreadnought naval warfare. A mini campaign covering the Sino Japanese War, 1894 to 1895. Also included is a brief history of the naval campaign and the Broadside and Salvo fast play pre-dreadnought rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few...