Refight the 1905 Russo-Japanese war at sea in Port Arthur, a vibrant and fast moving two player naval strategy game. Play as Japan and attempt to amphibiously land your armies in Manchuria and bloody the nose of the Imperial Russian Navy. Or play as Russia, far from home, battling to prevent Japanese landings until reinforcements can arrive. Game play is...
(from the manual:) Red Sun / Blue Sky is a fast moving miniatures game that recreates aerial combat in the Pacific and South East Asian theaters in the early years of World War II. Simple game mechanics let you focus on leading a squadron or more of aircraft into harms way. [...] The speed and decisiveness of aerial combat is accurately recreated in a game...
From the manual: Red Star / Blue Sky is a collection of scenarios, campaign systems, aircraft data cards and new rules for use with the Red Sun, Blue Sky or Black Cross, Blue Sky miniatures games. Red Star, Blue Sky accurately recreates tactical aerial combat on the Russian Front during World War II. Simple game mechanics lets you focus on leading a...
Aerial Combat in the Mediterranean Theater, 1940-1943. Blue Sea / Blue Sky is a collection of scenarios, campaign systems, aircraft data cards and new rules for use with the Red Sun/Blue Sky miniature games. This book recreates tactical aerial combat in the Mediterranean Theater in WW II, from 1940 - 1943, and includes stats for 10 Allied, and 32 Axis...
Red Sun / Red Star: The Nomonhan Campaign, 1939, is a simulation of the battles fought between the Soviets and Japanese in the barren wastes along the ill-defined borders between Mongolia and Manchuria in May-August 1939. Rules are pretty much standard operational WWII system fare with artillery and air missions. Combat is before movement, although units...
Red Sun Rising: The Russo-Japanese War 1904-05 is a brigade/divisional level simulation of the Russo-Japanese War 1904-1905. The game map shows the theater of operations. The playing pieces represent the armed forces, both land and sea, of both belligerents that participated in the conflict. Components: one sheet of 400 counters, one sheet of 100 ship...
Red Tide South is a two-player game. It is a stand-alone game that can is also designed to be played with Red Tide West (Modern War #15). A war in Europe during the 1980’s was primarily going to be decided, one way or the other, in West Germany. Other fronts and theaters were therefore almost irrelevant in the short term. Considering the Soviets’...
Modern War #15, Jan-Feb 2015 Red Tide West: The Cold War & World War III in Europe is a wargame that simulates a hypothetical Warsaw Pact invasion of West Germany in the late-1980’s. Red Tide West also presumes a wider conflict beyond the scope of the game, but postulates West Germany to be the so-called “center of gravity” for the entire war. In other...
Description from the publisher: Red Typhoon is a redesign by Revolution Games of the fourth game of the popular PANZER KORPS series; originally published by Command Magazine Japan. Red Typhoon simulates the early 1942 Russian counter-offensive in front of Moscow that almost destroyed Army Group Center. Can you as the Soviet player complete the destruction...
Red Vengeance is a sequel to Defiant Russia. Like that game, it is designed to be easy to learn and fun. The map portrays the western Soviet Union, Poland, Hungary, Romania and eastern Germany, with parts of Yugoslavia and Bulgaria as well. Players control the actual units that fought in this campaign. Axis units mostly represent army corps. These include...
The Tsaritsyn Campaign during the Russian Civil War, is little known outside of Russia, although the city would later be renamed Stalingrad, with obvious recognition by most gamers. Stalin's leadership and that of the other Soviet Commanders active around Tsaritsyn was pivotal in saving the Revolution from the Imperialist Forces. The campaign was full of...