Red Poppies simulates regimental-sized engagements from WWI with company-level units in 10 minute turns on maps scaled at 200 yards per hex. The game strives to illustrate the sort of command and control trade-offs that typified WWI battles. The units involved are companies and platoons, making this one of the few games to cover World War I small unit...
As the Avalanche Press website explains, Red Russia uses a similar system to Soldier Kings: The Seven Years War Worldwide in simulating the Russian Civil War. Players represent up to four factions: the Reds (Communists), Siberian Whites (monarchists), Southern Whites, or Northern Whites. Each turn represents three months, and the game begins in Summer of...
from the Designer: "These were the words that signaled the beginning of the violent spectacle known as the “games’. Held in arenas all over the Roman Empire, these bloody combats offered the gladiators fame, fortune, and the chance for freedom. But while these benefits were attained by a fortunate few nothing short of a quick death awaited most. And now...
Gladiator: Just saying the word conjures up visions of vicious combat between desperate men who fought to the death for the amusement of the crowd. These games of death, originally started to honor the dead (the munus), began in 264 BC and continued through the Roman Empire in one form or another for over 900 years until abolished in 681 AD. Now with Red...
A hypothetical conflict. The game is subtitled "...the second Japanese-American War 1997-1998". One player controls the U.S. Pacific Fleet; the other player controls the Japanese Maritime defense force. The U.S. player is attempting to force Japan into surrender by blockading the Japanese home islands. The Japanese player must keep the flow of trade open...
Red Star Falling gives players the chance to make Patton's dream and every wargamer's fantasy come alive. In March 1945, the Western Allies and the defeated German Wehrmacht challenge the Russians for control of Central and Eastern Europe. Red Star Falling is a corps level game with these components: 144 Unit Counters, 17x22 Full Color Map, 12 Page...
Red Star Rising: The War in Russia 1941-1944, is a wargame of the Eastern Front in World War II from the German invasion of the USSR in June 1941 until the end of April 1944, when the expulsion of the Axis powers from the USSR was all but assured. One player plays the Germans and their allies (the Axis) and the other plays the Soviets. While paper and...
Red Star/White Eagle: The Russo-Polish War, 1920 is a game simulation of the Russo-Polish War of 1920. Three scenarios and a campaign game chart the course of the Bolshevik invasion of Poland and the great Polish victory on the banks of the Vistula. This regiment-brigade-division level game is scaled at one week turns and 14 mile hexes. Intended for ages...
Red Star/White Eagle: The Russo-Polish War, 1920, Designer Signature Edition, marks the return of a true wargaming classic by David Williams, remastered and updated with this all-new edition. Celebrated by many as one of the finest and often sought-after game titles ever produced by Game Designers’ Workshop (GDW, 1979) on a fascinating, almost forgotten...
Modern Naval Rules for the 21st Century. The rules have been designed to give players an accurate, yet manageable game in a 2-3 hour playing time. In these rules, combat occurs in three distinct zones. (1) Within the horizon. (2) Over the horizon and (3) Underwater. The horizon has a nominal range of up to 24 inches, while beyond the horizon is limited to...
Red Steel: Clash of Armor at Kishinev, is a game about the July, 1941, tank battle between Soviet and Axis forces outside Kishinev, the capital of Bessarabia. "Izbanda sau moarte!" - Victory or death! In early July 1941, the Romanian army surged across the Prut River into the Soviet Union, intent on recapturing the lost province of Basarabia. In a swirling...