Red Devils At Arnhem is a two player board-wargame recreating Operation Market-Garden. The plan as to capture a series of bridges with paratroopers and with Allied combined air and ground units break through the German lines during WWII and end the war by Christmas in 1944. Unexpected by the Allies was the presence of German SS forces at Arnhem. This...
Game description from the publisher: Red Dragon, Blue Dragon: The Huaihai 1948-49 is an operational-level game about the largest and most decisive battle of the Chinese Civil War: the Battle of the Huai-Hai. This showdown determined that the Nationalist forces of Jiang Jieshi (Chiang Kai-Shek) would be driven from the mainland into exile on Taiwan. It was...
Modern War #19, Sept-Oct 2015 It was the Chinese scholar-historian Wei Yuan, writing in the mid-19th century, who first formally identified his nation’s apparently inescapable cycles of “chaos and humiliation” (quru), followed by “rejuvenation” (fuxiang), followed by “wealth and power” (fuqiang), and then back to quru to start again. More recently, Queens...
Red Dragon/Green Crescent (RDGC) is a strategic-level, intermediate-complexity wargame, with operational undertones, covering hypothetical future conflicts around the southern and eastern peripheries of Asia. The timeframe is the near future, between 2013 and 2021. The game has been designed by Bruce Costello using the CSR Award winning system that first...
Publisher's blurb: Red Dragon Rising: The Coming War With China (RDR), is a strategic-level investigation, with operational undertones, of the possibilities inherent in the first 30-or-so days of a hypothetical war between the Peoples Republic of China and a US-led counter-alliance. The time frame is the not-too-distant future, roughly between now and the...
The Red Air Force challenged the Luftwaffe in a series of air battles over the Kuban Bridgehead in early 1943. The lessons learned by the Soviet airmen would help them gain air superiority on the Eastern Front later that year. This is a two player game in the Air Wars series. Units represent one or more Soviet air regiments or German Gruppen. Aircraft...
Re-enact the battles of the American War of Independence in miniature with these wargames rules: Red Feathers & Delaware Blues. This system gives an enjoyable game of medium length (2-3 hours) that catches the flavour of the American War of Independence. These rules should enable you to fight a battle where the units move and react in a way that is...
From 1950 to 1953, in the great War to Resist U.S. Aggression and Aid Korea, the Chinese People’s Volunteer Army shouldered the historical mission. With incomparable bravery and wisdom, they fought and defeated U.S. imperialism. Units are mainly composed of divisions, brigades and regiments. Each hex on the map represents 18 kilometers in reality. This...
Red Flags Run (紅旗亂) is a operational solitaire wargame to simulate the Encirclement Campaigns from 1930 to 1934 in Jiangxi. Player controls the CCP (中國共產黨) Red Army (紅軍) to defend the HQ in Ruijin (瑞金) and to defeat the KMT(中國國民黨) National Revolutionary Army (國民革命軍) from four directions. Player uses a set of normal poker to activate the KMT forces and...
These are my 1980's fast play modern naval combat rules. Whilst the mechanisms are very different to my other rules sets the idea of making them as fast and fun as possible remain the same, even though missile armed warships are by their nature immensely complicated I am making this set of rules FREE. 2 reasons for this. 1st I am using them as an...