Remagen Bridge is a specific miniatures scenario, but it comes with a full set of rules, and so is an independently-playable wargame. The scenario is a tactical one covering the fighting for the eponymous bridge. Somewhat unusually for a miniatures game, all movement allowances and firing ranges are given in numbers of sectors (squares) rather than inches...
Solitaire game based on the American seizure of the intact bridge over the Rhine, and its aftermath. Each turn of the game represents two days of real time, beginning on March 7 1945 as elements of the US 9th Armored Division forced its way across a damaged, but still standing, Ludendorff Bridge spanning the Rhine. The game comes with a small map, 63...
Remagen is a simulation on the battalion/regiment level of the operations from 7 March to 17 March 1945 that saw the U.S. Army cross the Rhine River in force at the town of Remagen. An optional scenario is provided to show what might have happened if the Germans had reacted quicker to the U.S. seizure of the Ludendorff Bridge. —description from the rules...
Remember Gordon! The Battle of Omdurman is a simulation game of the final battle in Great Britain's two year campaign to reassert her presence in the Sudan (1896-1898). Played with square army tokens on a hexagonal map players battle through the campaign game or the historical scenario gaining victory points by eliminating the opponents forces. This game...
from the Red Sash Games website: Remember Limerick! (RL!) is the seventh volume of Red Sash Games' Lace Wars series, and opens a new subject, the Nine Years War, sometimes called the War of the League of Augsburg, Toward the end of the 17th Century, at a time when Europe is consumed by war, the powerful Catholic dynasty of the Habsburgs, and the Pope, have...
Pro Religione et Libertate (PRL) is an operational level wargame expansion for Red Sash Games' 2010 title Remember Limerick! The latter covers the war between King James II and King William III in Ireland, from 1689-1691. PRL expands the game to cover the Dutch invasion of England in 1688 (a.k.a. the Glorious Revolution) and the fighting in Scotland that...
"Remember the Alamo!" is a two-player historycal wargame about the final Mexican assault Against the Alamo mission on March 6, 1836. One player controls the Mexican troops trying to capture the Alamo. The other player controls the Texan and Tennessean defenders, trying to hold the mission and drive the Mexicans off the field. The rules are short and easy...
The game recreates the battle of the Alamo which was fought on the outskirts if San Antonio de Bexar in 1836. The Mexican player must successfully get his men inside the fort and the Texan player wins if he does not. Each turn, the Mexican player spins; the outcome of this spin determines which side is allowed to draw a card. The outcome of each turn is...
Remember the Alamo! San Jacinto April 20-21, 1836 is a conflict simulation game of the battle between the Mexican forces of General Santa Anna and Texians under Sam Houston. Two game days (April 20 and April 21) with twelve turns each can be played together or independently. Units are company level with individual artillery pieces. Order of battle...
Strategy & Tactics magazine #108. Simulation of the Spanish - American War. There are 2 levels to the game : Strategic naval with area movement and operational land game with hex maps. Several introductory scenarios cover the naval battle at Santiago and land battles for San Juan Hill and the assault on Havana. The Campaign rules are separate, so it's...
Remi & Catene, Oars & Chains is a realistic simulation of a naval battle between galleys. 2 beautiful ships collide in the sea. Players will have to maneuver skillfully to get into the best shooting position and then open fire with their cannons. The damage to the rowers, the hull, the guns and the soldiers will be marked on a special sheet. But beware...
A card and board skirmish game for 2 players themed on renaissance warfare with Leonardo da Vinci style inventions. The setting is Italian City States at war circa 1490 - the Fivizzano are invading the Piombino. Play is conducted on a 16 x 16 square grid map. Each 8 x 8 section is referred to as a quadrant – the 2 eastern quadrants are land, the 2 western...